in today's video i'm going to explain what the ux design process is step by step using a mobile app project as an example just keep in mind that there is no right or perfect design process because every project and team company are different so you're going to have to tweak the process to do what makes most sense for you and your team but with that said having a process will give you structure and guidance as to how to drive your project especially when you get stuck and don't know what to do next leaning on a
process will be very critical and so to help you visualize how this process can be applied to a real-life project we're going to be using an example design prompt redesign the item detail page for an e-commerce mobile app if you don't know what an item detail page is just open up your phone and go to any ecommerce website or mobile app like target sephora and you'll see a bunch of products being recommended to you and if you click on one product that is what the item detail page is it is packed with a lot of
content and features and so this design prompt is very vague and ambiguous and raw because there are so many things you could be working on and redesigning on this page alone there are so many components to this page like the product image the my new interactions of the carousel and the zoom functionality you could be working on product details and nutrition facts reviews recommended products whenever i get an ambiguous broad project like this having a process helps me get clarity on how to break down this big design problem and also helps me prioritize these smaller
tasks based on the impact that our team wants to drive the process that we're going to talk about today is called the double diamond process which i'm going to draw out in my remarkable 2 tablet which is the sponsor of today's video you've probably heard and seen the diagram of the double diamond process first step is to go wide and explore your problem space a little bit more so this is the discover phase where you'll be asking what the user and business problems are you also want to think about what is working well what isn't
working well so you may want to do an audit of your current designs and start annotating those things you also want to understand qualitative and quantitative data so qualitative data can be any user research or maybe you want to do a survey to understand key pain points that come up from these customers quantitative data is any metric that helps you understand how the current design is performing so if we take this item detail page as an example one of the key metrics that we want to look at is how many people are actually adding that
particular item to their cart another metric that we could look at is how many people are adding the recommended products from this item detail page what does the conversion rate look like doing a competitive analysis can also be really insightful this is an example of a competitive analysis that i did for this design prompt i'll block out a few hours i'll screenshot the competitors and start annotating any themes that i'm noticing any strategies that i'm seeing that our team can also apply now that you went wide and have a better understanding of your problem space
you want to narrow down and decide what your team is actually going to fix so this is the define phase and this is where you want to synthesize your findings and insights from the competitive analysis from user research and start deciding and prioritizing what your team is going to work on so this is where you really want to collaborate with your product manager data scientist and lead to figure out feature privatization and product requirements this is an example list of what you can possibly work on for the redesign of the item detail page and so
my team will go down the list and start prioritizing what has the highest impact and also start t-shirt sizing some of these tasks t-shirt sizing is just another techie way of saying let's figure out how big this project is going to be so if it's a task that's going to take one or two weeks we'll call it small if it's a larger project it's probably going to take a month or two then you want to go wide again so this is the develop phase you've already scoped out what you're going to be working on you
know the sandbox in which you can play so this is where you want to go widen your explorations of your design solutions what i like to do before jumping straight into figma is brainstorm ideas on paper because i don't want to spend too much time overthinking it and trying to perfect my initial ideations i've come to love this remarkable 2 tablet that feels like paper so with remarkable you can take notes convert them into text you can read and review documents without any distractions of social media i'm trying to cut down on my usage of
paper so this is a perfect digital version of my notebooks where i don't have to have paper lying around on my desk i don't have to carry physical notebooks anymore and i can access all my notes in all my devices the best thing about it for me is that i can share my screen while i'm in meetings so pre-pandemic times i would just draw on a whiteboard my ideas and have the team give me feedback but now i can do that by screen sharing my remarkable 2 tablet to my meeting check out the link in
my description box to get your own remarkable 2 tablet here's an example of me sketching out different explorations for visualizing the recommended items so normally we use a horizontal scroll to surface these items but maybe we can use a grid so that customers can just vertically scroll the final step is to go narrow and refine your solutions so this is the deliver phase where you're gonna figure out what is going to be actually shipped so this requires a lot of user testing i'll usually do two to three rounds of concept testing or usability testing to
ensure that my design solutions is going to have the impact that we initially wanted to have and that is actually solving a real user and business problem and based on that feedback i'll make a bunch of iterations this is where i also share my designs to the broader team like the comms team legal team a lot of cross-functional partners to better understand how my designs are going to impact the business and the other aspects of the business to wrap this up if this is what the current design look like these are the iterations that i'll
probably make and then i'll either end up with one or two designs that our team is going to launch i say i spend majority of my time in the last phase because i make a lot of iterations based on the feedback from my team and ux research sessions i'd love to know what other topics you'd want me to cover please comment below and give it a thumbs up if you found this video helpful and i will see you later bye