A few weeks ago a movie called Flow won an Oscar award. Okay, that is great news, but movies win Oscars all the time, what’s so interesting here? Well, the interesting part is that it was made with Blender.
Yup, Blender. A piece of open source modeling software that is free for all of us, forever. I mean, just look at the quality of works people have made with Blender.
From photorealistic to stylized animation movies, it can do anything. You can even have a proper water simulation and then stylize it to make sure it is still grounded in reality. It is unbelievable.
Now that’s what I call amazing news! And in the meantime, Blender 4. 4 has been released, and it has so many improvements in there that I am lucky if I can tell you maybe about a third of it.
For instance, surprise! It can now be used in light mode! Wow!
Okay, kidding, kidding. This has existed for a long time now. Now, let’s have a look together.
And don’t forget, you can download and start using it right now for free. And I think there has never been a better time to start using it. You’ll see why in a moment.
I’ll start out with my favorite. Dear Fellow Scholars, this is Two Minute Papers with Dr Károly Zsolnai-Fehér. My favorite is of course, ray tracing.
As you all know, images made with most ray tracing techniques are noisy, and often need to undergo a denoising step. Blender supports it, and it got better too. Now I am not that crazy about these results, however hold on to your papers Fellow Scholars and look at these.
Oh my. You can also do this with my favorite, subsurface scattering, or translucent objects if you will. Those are now so much better.
Also, denoising blurry depth of field effects are hugely improved. Game changer. They also added better blue noise sampling, this ensures that when you have a really noisy image early on, it still makes a good preview, and works relatively consistently along frames if you are rendering an animation.
There are tons of papers on it out there like this one, and finally, some of them are now coming alive in free software to benefit the world. Don’t forget, whatever the topic, we are always talking about proper research papers in some form over here. Loving it.
The image compositor also just got better, here you can finalize your rendered image. For instance, if you added a glare effect, when you play around with these parameters, you see their effect better. So you can make sure that one light doesn’t dominate the scene, adjust color tint, smoothness, everything.
More artistic freedom. Fantastic. I also loved this grab cloth brush which actually runs a proper simulation when you start pinching a piece of clothing.
Grease pencil also got better, this is a feature used to help you draw in 3D space. Enabling sculpt mode has a feature called auto masking that helps you draw easily even in the presence of a bunch of layers, and you don’t have to spend lots of time finding the exact layer you want to paint on. And it now has so many small, but meaningful changes to the user interface, for instance, you can now see mesh indices, and the visibility has also been improved.
Fellow Scholars, imagine things like this, times a thousand. More than I can speak about here, amazing. And, did you know that it also has a video editor?
Almost nobody is talking about it, and it has tons of small usability improvements, like faster HDR content rendering and more. And if Blender cannot do something that you are looking for? Not a problem, because we haven’t even talked about the fact that you can extend its functionality with tons and tons of plugins.
And so many of these amazing plugins exist, it takes half a lifetime just to try a small part of them. So much so I am considering making another video just about that relatively soon. I think this is the best free and open source project ever.
And you don’t have to start from zero, I always say that you Fellow Scholars should try these amazing demo files that also come for free. And my friend Andrew Price’s legendary donut tutorials are also available. Both are in the video description.
I have so many great memories writing my research works within Blender, and I really hope that it will bring many more to you Fellow Scholars. Once again, all free for all of us. So good!
A big thank you to all the developers and everyone who donated to make this happen. If you wish to donate to them, a link is available in the video description. And now, let the experiments begin!