[Music] sometimes I can't help but wonder why certain games didn't get the attention they deserved and I wish more players had the chance to experience the gems they truly are today I'm showcasing some of these games that I hope you'll get to experience as well without further Ado let's get [Music] started if you're all about atmosphere and World building the Order 1886 is like stepping into a meticulously crafted painting every object looks like it belongs exactly where it is from the polished wood to the brass trimmings It's A Feast for anyone who loves details you've
got this steampunk London drenched in fog and Victorian architecture which honestly hasn't been done quite like this in other games that almost immediately gives it that sort of unique flavor right sure people might remember the game being short but what sticks is the mood you're walking through tight streets with this tension simmering just beneath the surface like something could pop out at any second and Well turns out something usually does kind of wild how the visuals can make you feel like you're actually there in this alternate history tweaked London where Knights have advanced Tech and
werewolves are a thing even without super deep mechanics the game doesn't hold back in what it does best creating immersion you've got Tesla helping you out with gear Supernatural foes lurking and this grandiose taale hidden Underneath It All it's always sort of felt like a missed opportunity for more but what is there is so full of potential imagine immersing yourself in that world again knowing that you're going to suck up every detail of that steampunk aesthetic and let the beauty of the games inv environment linger long after the credits roll it may not have layers
of replay value but for that one time through it's something special now here's the other side of the coin alienation is all about adrenaline fueled gameplay chaos in every corner constant explosions it's that kind of Battlefield housemark the same folks who went on to nail it with returnal were already showing signs of their signature chaotic Brilliance here like within minutes of starting your knee deep and Ali enemies and particle effects swirling all over the place it's Relentless and it never pretends to be anything else there's this solid sci-fi backdrop but honestly it takes a backseat
to the action what you're looking at is that top down view raining down bullets and dodging everything coming at you it's real fluid like the action keeps you moving thinking reacting sort of in a constant flow which for a game like this just hits right the cherry on top is its weapon upgrade system customizing your guns and abilities feels satisfying in that way where you're tweaking number for hours and seeing real chaos unfold because of it and the co-op that's where alienation truly shines bringing a couple of buddies into the prey makes every crash every
fiery explosion and alien Swarm even more fun it's chaotic but controlled you're working as a team covering angles and sometimes just barely surviving a wave there's a thrill in seeing a friend's health bar dip dangerously low only for you to swoop in guns blazing with aliens pixelated all across the screen it nails that arcade likee sat satisfaction while giving players systems to deepen the play not every game needs an epic narrative the pure Insanity of waving off alien hordes with upgraded guns is its own reward next up we have Digimon story cyber sleuth there's something
about Digimon story cyber sluth that clicks in a way jrpg fans wouldn't want to miss it takes the idea of catching and evolving Digimon and turns it into an experience packed with strategic depth all while roll pulling out a surprisingly engaging narrative for a lot of people Digimon games don't always get the same level of love as Pokémon but cybersleuth manages to stand on its own with real confidence the heart of the game lies in how you manage and evolve your Digimon you've got this whole detective Vibe going on while diving deep into a digital
world where raising these creatures feels way more rewarding than you might expect there's a real sense of progression as you shift your Digimon into new forms choosing between paths to unlock even crazier evolution it's that cycle of constantly tweaking evolving and R strategizing your team for battles that Loops players back in something about the DNA of the gameplay mirrors the jrpgs that hook you for 50 hours without even realizing it then there's the story it pulls you into a cyber detective narrative that's more fleshed out than people give credit for with twists tied into both
the digital and Real Worlds that keep you invested it doesn't get too bogged down in constant battles either instead it balances exploration detective work and combat pretty well with a Sleek UI that complement it so if you've got any love for creature collecting games or jrpgs in general cyber sleuth tucks itself nicely into that bracket of games that deserved way more love the authenticity it brings to the Digimon Universe makes you feel like you're raising your ideal team on your terms now Knack 2 is a blast of a surprise considering where the first game left
things the original Knack didn't exactly leave a memorable imprint that's just the truth but this sequel It's like they went back to the drawing board and figured out where things needed to change and to their credit they nailed it the platforming in Knack 2 feels tight and much more enjoyable there's a lot of experimenting with knack's size changing abilities which opens up these moments of creative problem solving shrinking to squeeze through tight gaps then growing to smash through walls in the next moment creates a fun back and forth between exploration and combat it's that simple
but effective mechanic that gives the game variety without over complicating things then then there's the combat it's not groundbreaking by any means but it's polished blending platforming with action in a satisfying way when you start pulling off combos or using environmental objects to take down enemies it feels a lot more rewarding than expected there are even Co-op options that let you pull off synchronized moves adding some depth and strategy if you're playing with a friend with Knack 2 it's less about pushing the boundaries of the genre and more about making all the basic elements of
a good platformer feel sharper they tighten up the level design throw in in more variety and just overall make it fun to play if you're into action Platformers but passed on this one due to the first game's reputation there's really a lot more under the hood here it's got the kind of charm that sneaks up on you not something folks tend to Rave about but good when you need that light entertaining romp through Fun Worlds up next is the surge 2 there's something undeniably thrilling about Landing that Perfect combo in The Surge 2 and just
watching a limb fly off your enemy the dismemberment system is without a doubt the backbone of the combat it rewards Precision letting you target specific parts of an enemy and slice them clean off but it's not just for show there's a real sense of progression linked to it you carve off what you need and turn their Tech into your gear it makes every battle feel like this layered challenge where you're not just trying to survive but figuring out how to collect the most useful Parts the game drops you into Jericho City this dark heavily industrial
sci-fi world that feels claustrophobic in the best way you're weaving through tight Alleyways crumbling buildings and dangerous zones filled with Killer Robots and machines it's a grim take on the future but it also has this creative vibe that pops through with its World design there's always something new and dangerous around Each corner for players who crave that Dark Souls style challenging rhythmic combat but want something with a futuristic Tech heavy twist The Surge 2 hits the spot it forces patience and precision but layers in that extra level of depth thanks to the dismemberment mechanics and
the variety of enemy types looting what you slice off mid battle keeps the flow unpredictable every strike can have a purpose and you're constantly weighing the risk of aiming for a limb versus just going for a kill shot it's an underrated balance of strategy and brutal combat you hear me next up is code vain taking on code Vin feels kind of like diving head first into a gorgeously animated chunk of pain it's unapologetically challenging but what keeps the grind fresh is the unique class system code vaine offers something that most Souls likes don't the ability
to switch your build mid game the best part is that you never feel fully locked down to one strategy which gives you a freedom to experiment that isn't always available in games of this genre now the game's aesthetic isn't just your standard dark brooding mystery you've got this over-the-top anime style that really sets it apart the world itself is a post-apocalyptic mess but with a weirdly captivating charm Gothic Cathedrals crumbling towers and glowing red skies that feel straight out of an May nightmare keep you engaged even when the difficulty spikes and leaves your hand sweaty
where it shines though is in combat the depth at the blood veils basically your main armor weapon combo bring to each fight adds that nice give and take planning when to absorb Health from enemies or when to unleash a powerful spell honestly keeps the battles from feeling repetitive the AI companion system even gives you a bit of relief if you're struggling and while they don't make things easy they at least stop you from getting too frustrated for fans of both anime and Dark Souls code vain serves as a solid crossover the grind is real the
fights are tough yet it's that mix of stylish characters and fluid progression that makes you want to keep going even after countless deaths Assassin's Creed Syndicate Assassin's Creed Syndicate probably didn't get as much hype as it deserved especially tucked between the controversy of unity and the Revolutionary shift of Origins yet there's something about Victorian London that just hits the sweet spot for the Assassin's Creed formula the cobblestone streets smoggy factories and towering monuments like Big Ben really set the scene you're not just playing in any old city this is London brimming with historical charm and
the kind of places that you instantly recognize even if you've never been then there are the twin protagonists Jacob and Eevee fry having two siblings with different play Styles adds variety without over complicating things Jacob's more of a straightforward Bruiser while Eevee is the stealth expert and the game gives you freedom to choose how you want to tackle missions switching between them never feels forced either it's a natural flow that keeps things fresh as you hop between their stories The Sibling Dynamic brings that personal vibe to the main storyline too giving you a bit of
humor and rivalry amid the chaos of taking over London's criminal underworld and while Syndicate didn't reinvent the wheel the gang Warfare mechanic ramped up the immersion you're reclaiming areas of the city slowly watching your influence spread and that kind of control over the game World gives each action more weight not to mention the grappling hook changes the way you park around the city maybe the Leap Forward wasn't as massive as in later entries but it still managed to carve out its own identity in the franchise London is alive the missions are fun and playing as
both fry siblings adds an extra layer of flavor to the experience Killzone shadowfall might not come up often in conversations today but it was one of those games that launched alongside the PS4 and quietly raised the bar on what people expected from the platform even now dro back into it the visuals still make an impression the environments have this photorealistic quality especially in the way light bounces off those futuristic city Scapes and the dense forests it's bright colorful and cinematic in a way that was unexpected for a shooter at the time a real wakeup call
for what the PS4 could handle gameplay-wise it's not just pretty to look at while the story isn't what sticks with you the game mixes up how each level plays out so you're not just sticking to one Formula One Moment you're sneaking through tight corridors and the next you're in the middle of this massive Battlefield bullets and explosions everywhere that variety is what keeps it interesting you're not moving through the same old linear Corridor shooter here there's flexibility in how you engage each scenario the real game changer though is the owl it's the advanced drone that
opens up your Tactical options one minute it's shielding you from enemy fire next it's zipping out to shock opponents or creating zip lines to cross gaps it adds this extra layer of strategy to firefights encouraging more than just run and Gun you're looking at the Battlefield and figuring out how you can use your surroundings with the owl's abilities to control the flow of combat which keeps things fresh Shadow Fall isn't necessarily the highlight of the Killzone franchise and yet it still has this polished feel both in graphics and gameplay that makes revisiting it a solid
sci-fi shooter experience on PS5 it's still impressive proving that even in its Quiet Moments shadowfall was leagues ahead on a visual level next up we have greedfall when you talk about ablea RPGs greedfall is one that probably deserves more attention for what it tried to pull off you get this mix of politics exploration and morally gray decisions set against a unique colonial era backdrop it's that setting that immediately sets it apart from other RPGs you're not in a typical fantasy world or a post-apocalyptic mess instead greedfall takes you to a newly discovered Island you've got
to navigate filled with Waring factions detailed landscape and creatures that fall somewhere between Magic and mythology the faction system keeps things interesting throughout you're constantly balancing relationships between Natives colonizers and the religious Order each of them with their own agendas it's not just black and white decisions either are you aligning with the natives for ethical reasons or simply because you need their help later on every choice you make feels like it could come back around and it often does dragging you into confrontations or gaining trust depending on how you've played your cards in combat it's
a blend of melee guns and magic all layered with strategic elements like traps and Potions it forces you to think more about how to tackle different enemy types boss fights are particularly big spectacles each creature towering detailed and dangerous in a way that feels earned after waiting through story lines involving the Island's Mysteries greedfall isn't just about action it's also packed with Rich lore and character building moments whether you're brokering uneasy alliances or carefully managing your party's Dynamics the game finds ways to keep the story wrapped into attention for players who enjoy RPGs a little
outside the norm but still crave deep World building and character interaction greedfall Finds Its knich and holds on to [Music] it prey might have flown under the radar for many but once you step foot on tals 1 the Space Station's dense immersive atmosphere pulls you in the world building is what makes the game shine tals 1 feels like a real place complete with corporate politics hidden agendas and personal dramas scattered through emails ter and logs every Corridor office and lab seems to tell its own story giving you the sense that this station was alive before
everything went wrong what prey does well beyond just atmosphere is how it gives you freedom to solve problems every encounter or locked door feels like a puzzle with multiple Solutions hack your way through a security system sneak through a vent or use the incredible mimic ability to turn yourself into a cup and roll through tight spaces unnoticed the mimic ability alone adds such a unique twist you're you're never short of creative ways to tackle obstacles it's all about giving you tools and letting you experiment with them in weird and wonderful ways combat also reflects this
the Typhon alien enemies that can blend in with their environment by replicating objects introduce this constant sense of paranoia every object a chair a box might be waiting to Spring to life and attack it keeps you on edge during exploration as you progress psychic and tech-based abilities make enemies feel like challenging puzzles in themselves with several ways to approach each Fight The Narrative unspools at a deliberate Pace weaving together mystery and survival it's a mix of suspense and mind-bending interactions as you slowly uncover what happened to the station pacing the game like a slowburn thriller
prey excels where many Sci-Fi games Plateau constantly pushing fresh gameplay mechanics that keep exploration and story intertwined a plagu tail innocence this 2019 game hits with a kind of emotional weight that you don't always ECT from a game set in the middle of the brutal plague ERA this story places you with Amia and her younger brother Hugo two siblings just trying to survive amidst the horrors of war and illness the atmosphere is thick haunting even the world feels oppressive with rats swarming in the shadows plague ridden streets and crumbling towns that paint an unsettling picture
of medieval France gameplay focuses heavily on stealth but it's not frustrating or overly complicated the tension comes from the constant sense of danger lingering around every corner guards soldiers and rats alike pose threats and guiding Hugo safely through it all makes the stakes feel personal combat is minimal which honestly makes it better instead of focusing on brawling your way through you rely on strategy crafting alchemical solutions to distract enemies or manipulate the environment it's not about overpowering your enemies but about outsmarting them which adds depth to every encounter while the mechanics are solid it's really
The Narrative that draws you in watching Aisha's relationship with Hugo grow seeing her shift from just TR a protective older sister to someone fighting for their lives grounds the entire journey in true emotion every interaction between the two builds layers to their characters making the story not just about survival but also about the bond they share Every Beat of the game pushes you forward whether it's through the haunting music or the stunning visuals and by the end this game leaves a lasting impact encapsulating tragedy hope and survival in a captivating package there's something Raw and
almost Primal about Mad Max set in a desolate open world Wasteland the game thrives off that intense vehicular combat and chaotic post-apocalyptic energy when you're behind the wheel tearing through the desert ramming enemy car convoys into Oblivion it feels like you're genuinely living out an action sequence from the films the whole world is built around surviving the harsh environment Scavenging for sparse supplies and using your car the magnum opus as both your weapon and your lifeblood on the dusty roads everything revolves around that magnum opus customization system you're constantly tweaking it upgrading armor spiked Wheels
engines to ensure it's tough enough to take on Rival Warlords and marauding scavenger groups the car is basically an extension of Max himself and battles feel like high octane destruction Derbies with explosions gunfire and brutal takedowns at the heart of it all even outside the car the hand-to-hand combat comes with the same punch borrowing from the various brawler style systems found in other games but amped up with gritty desert brutality pummeling enemies into submission in that signature slow motion finish adds to the whole rugged Vibe the open world design itself hits differently compared to other
sandbox games the Wasteland is vast sure but it's not about packing it full of markers or unnecessary fluff the world feels truly desolate with massive sandstorms rolling in and abandoned camps just waiting to be raided for crucial scraps this emptiness fits it Nails the lonely harsh atmosphere of a world torn apart by hunger greed and violence though it didn't get the accolades it possibly deserved in 2015 Mad Max still holds up today on newer consoles the sheer Joy of vehicular Carnage paired with a desolate yet captivating world makes it worth jumping back into every knock
crash and explosion has weight immersing you in this brutal unforgiving desert Wasteland the technomancer if you're in the mood for an RPG that leans into sci-fi the technomancer is one of those double A gems that doesn't get talked about enough set on Mars the game presents this gritty struggling colony where resources are tight and factions are at each other's throats for control there's something about the Mars setting that gives it an isolated almost desperate feel where survival isn't just about outlasting your enemies it's about finding a way to thrive despite the hostile environment the real
Hook is how the technomancer Blends a futuristic dystopia with a dose of magic well technically it's energy manipulation as a technomancer You' got these cool electric based powers that mix perfectly with melee and Gunplay creating fluid combat scenarios you can shock enemies leap across the battlefield or mix those Powers into close-range weapons which gives combat a refreshing twist you're not stuck in a specific play style either you can switch between three combat stances letting you adapt to different situations as they come it's that mix of magic and Tech that makes you feel powerful yet grounded
in a world that's constantly pushing back on you alongside the combat systems the technomancer is an RPG with all that faction driven depth and decision-making you'd expect aligning yourself with different groups can affect how the story plays out and what makes it stand out are the moral choices woven carefully throughout nothing feels as simple as good versus evil here every decision feels like survival shaped by who you trust and how you navigate the politics on this red planet it may not be the most polished experience but there's still something engaging about the technomancer between its
unique setting and satisfying combat system it offers a solid RPG Adventure that pushes Creative World building outside the typical Fantasy [Music] Fair enslaved Odyssey to the West is a beautiful game both in its post-apocalyptic World design and its storytelling what makes enslaves stand out though is how personal the journey feels it drops you in a world where Nature has reclaimed what's left of civilization with overgrowth swallowing once advanced cities making for some seriously striking landscape the mix of vibrant colors amidst the ruin gives the world this unique life pulling you in as you explore Each
corner of this Lost Society at the heart of it all are the dynamic characters monkey a strong but solitary Survivor and trip a tech-savvy young woman who needs his protection their unlikely Alliance is born from necessity but the bond that develops over time feels natural and engaging the game Nails The Odd Couple Dynamic with monkey's brute strength paired with Trip's intellect creating a balance both in gameplay and storytelling the relationship grows not just through cutscenes but through idle banter during missions which makes the connection feel real Combat and platforming carry a nice blend of action
and puzzle solving monkey packs some serious power in fights using his staff in fluid hard-hitting combos while environmental puzzles rely heavily on teamwork Trip's Tech abilities allow her to lend support distracting enemies or hacking devices keeping things varied as you alternate between brains and Brawn the pacing makes sure things never feel stale with perfect L time transitions between combat platforming and emotional character building moments narratively it borrows from the classic Journey to the West but spins it with a futuristic twist you're basically chasing freedom in a world overtaken by Rogue machines but it's the character
growth and their evolving relationship that really sticks while not a massive Blockbuster title enslaved to story focused design and a memorable journey through its beautifully decayed World hits in just the right way especially for fans of narrative-driven action [Music] next up we have control control might have slipped past some but for anyone lucky enough to dive in it's a wild mind-bending ride that hooks you with its strange but captivating narrative and truly unique gameplay remedy crafted something special by giving players a world that feels like it's constantly shifting under their feet you're dropped into the
Federal Bureau of control a fascinatingly Eerie building known as the oldest house it's a place that almost feels alive bending reality with corridors warping and entire areas transforming as you progress this otherworldly setting constantly messes with your perception of space and time which ties perfectly into the game's themes of altered realities combat is where control is also notable you play as Jesse feden who wields telekinetic superpowers like a kid in a candy store one minute you're flinging desks and chairs and the next you're ripping chunks out of the walls to form debris Shields the physics
in control makes every fight feel impactful tossing objects with your mind manipul ulating them to smash enemies or hovering in midair to dodge attacks gives combat this fluid empowering flow that feels satisfying the whole way through add in the transforming service weapon that morphs into different forms like a shotgun or a sniper and you've got this natural blend of Gunplay and supernal abilities that keeps things fresh you will also soon notice the games dripping with atmosphere a lot of the storytelling is environmental with cryptic documents scattered around that weave stories of government coverups and phenomena
too bizarre to explain in a single sentence remedy's attention to detail whether it's the haunting visual effects or quirky Side characters makes control an experience where the strange becomes the norm it's an experience that feels entirely its own wrapping together a mind-bending world with gameplay that pulls you deeper into its unsettling mystery Deliver Us the moon doesn't rely on high octane action or huge spectacles but instead grabs you with quiet tension and a strong sense of atmosphere set in a future where Earth's resources have run dry you're tasked with heading to a moon base to
restore a lost power source that could save Humanity there's an eie desolation to the whole experience the moon base feels abandoned quiet and cold really immersing you in that sense of being utterly and completely alone in Space the game is much more narrative driven than action-oriented focusing on intelligent puzzle solving and environmental storytelling you're not battling enemies or dodging fire instead the tension comes from figuring out how to navigate the desolate base using realistic space exploration tools and solving technical puzzles along the way floating in zero gravity using a small drone to access hard to
reach areas or piecing together the story from Visual and audio logs creates a steady contemplative Pace every part of the environment tells bits of the story whether it's the remnants of a life Left Behind or the effects of humanity struggling to survive what elevates Deliver Us the Moon is the emotional weight behind its narrative as you uncover what happened to the crew the story slowly unfolds filled with themes of sacrifice hope and the desperation of humankind in the face of Extinction there's a certain vulnerability in playing through these moments knowing how fragile the fate of
Earth is in the face of this quiet lonely mission for fans of thoughtful atmospheric sci-fi Deliver Us the moon offers something different a deliberate immersive experience where every piece of the environment contributes to the narrative and every step forward feels like it's weighted with Humanity's future on the line it's understated but in swallow in you with its atmosphere it delivers more than enough to leave a lasting impression next up we have the council the council didn't quite break into the mainstream but it presents an entirely different flavor of choice-driven Storytelling that deserves more attention you're
placed in the shoes of Lou DEET a member of a secret society set on an isolated island where politics and conspiracy reign supreme what Hooks you immediately is the setting a Mysterious Mansion filled with famous historical figures like George Washington and Napoleon bonapart the game quickly establishes itself as less about combat and more about psychological manipulation strategizing and navigating tricky personal exchanges to uncover the truth one of the standout features is the RPG dialogue system unlike in traditional narrative games conversations in the council play out almost like a strategic game of chess you have skills
related to persuasion occult knowledge psychology and even manipulation that can be leaned on when interacting with other characters the dialogue choices you make feel impactful leading to split outcomes that affect the entire narrative Arc and relationships with key figures using your chosen skills feels rewarding because it's not just about picking any dialogue option There's real strategy involved the episodic nature of the council also allows the pacing to breathe it's a slow burn diving deeper into complex political Intrigue with every chapter unfurling layer after layer of secrets that keep you guessing about the larger conspiracy at
play there's a weight to every decision from subtle insults during negotiations to shocking alliances that flip the story on its head for those who love narrative-driven experiences that delve into politics subterfuge and decision-making with consequences that actually matter the council is a gem if you want to try it the first episode of the game is available on Steam for [Music] free next on the list we have Bound By Flame created by spiders the same team that went on to develop greedfall this game plays with the classic fantasy tropes while delivering a more gritty action-packed combat
experience what sets it apart is the balance between fighting off your enemies and managing your inner conflict literally as your character is possessed by a flame demon that slowly tries to take over the combat feels solid with three main stances Warrior Ranger and pyromancer switching between heavy strikes quick dagger attacks or flame-based magic keeps the fight's Dynamic especially against some of the tougher enemy encounters the action has weight especially when you're swinging large swords are dodging massive enemy attacks plus there's a crafting system that lets you Tinker with your weapons and armor which adds an
extra level of customization and strategy what's really intriguing and Bound By Flame is the choice system tied to your demonic possession throughout the game you're constantly battling with this inner voice urging you to take the easier darker path for more power it's not just cosmetic choosing to give in the demon affects dialogue relationships and even how you appear the game sets up this conflict between reject or embracing the demon in a way that adds layers to the moral choices you're making especially since it changes the way the story unfolds while not a massive RPG on
the scale of popular AAA titles Bound By Flame delivers a gripping experience for fans who enjoy classic fantasy mixed with tough moral decisions and satisfying action combat in an underrated [Music] package for fans of Hardcore RPG experiences Alex is rough around the edges but charm packed in the way only a piranha bites game can be coming from the creators of Gothic the game takes that same open-ended exploration driven style and drops you into a unique world that blends post-apocalyptic sci-fi with high fantasy you've got this chaotic landscape where high-tech energy weapons stand side by side
with axes and swords powered armor meets magic and three unique factions vying for control with completely different ideologies the world of LX is brutal and brutal in the sense that it doesn't hold your hand one bit jumping into it means embracing difficulty right from the start you'll face off against enemies way stronger than you something the game uses to encourage exploration and patience much of the satisfaction in LX comes from slowly mastering the environment finding ways to power up and eventually turning a fight that was impossible early on into a moment of Triumph there's a
freedom here to approach the world how you want picking the right gear and making smart alliances with factions is key and part of the challenge is learning how to navigate its many wild cards story-wise the game thrives on Faction choices every decision impacts how communities and individuals view you and those choices Ripple into the way quests are handled whether you lean into Tech or go full magic the game adapts the jetpack equipped to your character adds a whole vertical layer to the exploration that feels fresh too LX doesn't aim to be a Sleek High budget
experience but it sits in that niche of players who love tough exploration heavy RPGs where the world pushes back forcing you to think and adapt last but not least we have Blacktail Blacktail brings a beautiful sense of wonder to a dark folktale atmosphere that's seldom seen in modern games set in an eerie Forest brimming with mythology the game offers a unique perspective by casting you as Yaga yes that Yaga also known in Slavic folklore as Baba Yaga it steps into her origin story exploring her transformation and giving you moral choices along the way that continuously
shift how the world and characters interact with you this first person Adventure grabs you with its visual storytelling filling the environment with strange haunting Beauty where danger always seems to lurk in the shadows one thing that stands out is the combat and exploration you wield a bow for much of the game using it to hunt enemies and survive the Wilds of this Enchanted Woodland combat feels tight and fluid making every arrow shot feel satisfying as you battle other worldly Spirits monsters and lurking Shadows at the same time exploration is Central to the experience because of
how it ties into the narrative Blacktail pulls you deeper into its Forest constantly pushing you to uncover more about yaga's history and the ancient Powers at play where Blacktail really shines though is in the morality system the choices you make throughout whether you're helping lost Spirits or taking what you need by force affect yaga's transformation and abilities these decisions are reflected in both the narrative and gameplay keeping you invested in shaping her fate combined with the stunning art Direction and folklore inspired World building Blacktail feels like an indie Slack doublea blend that went slightly under
the radar but deserves more love for how it offers something fresh it's storytelling combined with immersive firstperson mechanics delivers a magical yet unsettling journey through one of folklore most mysterious and misrepresented figures so yeah you better check this one out too from all the games I've listed were you able to find a new game you're excited to play let us know in the comments below and hey if you enjoyed watching this video please consider liking and subscribing to my channel Channel thanks for watching [Music]