Story Structures - Plot Theory: Brandon Sanderson's Writing Lecture #3 (2025)

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Brandon Sanderson
Welcome back to class! We've arrived at the second part of Brandon's plot theory lectures. In this l...
Video Transcript:
BRANDON: Hey! This is the Brandon Sanderson 2025 Writing Lecture Series. We are on Plot Week 2 here. So today this is more of a survey class, meaning I'm going to go across a bunch of different methods people use for plotting their stories and I'm going to talk briefly about each one. These are tools for you to do further investigation on and to try out yourself. I'm not going to go too in depth in any of them, but hopefully something in here sparks with you in a way to help you make your stories have a stronger
plot. All right. Welcome to Writing Science Fiction and Fantasy! CLASS: (cheering and applause) BRANDON: That was some only moderately enthusiastic applause. I sense that the semester is well underway. CLASS: (laughing) BRANDON: And it's still January, and you're like, "Man, wait, it's still January?" That's kind of like the theme of January in Utah. It's still January? And then February arrives and you're like, "It's still January." CLASS: (laughing) BRANDON: We're going to talk about plot today, our second one. So the idea of this week is, last week we kind of talked about philosophy of plot, the idea
of progression, and payoffs, and of course, promises. Today we're going to look at some models that people use for plot, each of which being ones I have tried in the past when I've been working on stories, so I can talk about them in an educated way. We can't spend a lot of time on any one of them. Because of this, this is--ooh! Ooh! Was that a--? No, it wasn't a phone call. Sometimes I answer it if it's a phone call. CLASS: (laughing) BRANDON: Doesn't happen as often anymore. Everyone's phones are on silent. For the longest
time, I could go and do all sorts of pranks on my wife by changing her ringtones. But nobody uses ringtones anymore. But yeah. So we can't delve deeply into any of these. I can give you a survey of different types of plot structures and why they might work for you. As we talked about on the first day, you need to be doing this yourself. I would recommend trying some of these, particularly if you're having problems in this area. If you're not, maybe you don't need to try them. Maybe you've already figured out your own thing.
So there's a smattering of these that are dealing with more discovery writing ideas and some that are structured to hang a story on. Neither, once again, is necessarily a better method than another to write a story. The best method to write a story is the one that makes you consistently produce the type of thing that you want to be producing up to your current skill level. All right? This first one on here is just to give you a reminder of what you're looking for in a plot. A plot is there to provide conflict. I don't
know if you heard this adage back in school, you know, back in your high school days. I did. The adage of "The king died is not a story. It's a fact. The king died and then the queen died of grief is a story." Either of them, neither of them are actually stories. But the idea is that the conflict and the struggle is what makes a story, not the sequence of facts. Events aren't a story. The struggle and what's happening to the characters emotionally and through their character arcs as they work with that struggle, that is
what makes a story. So you are looking for conflict. You're looking for ways to show progress to the reader through your plot, that things are happening. Progress can be regressive. Right? The status quo is changing. Facts are being learned. Other things, you know, like, characters can be backsliding and that counts as progress for a story. Breaking Bad is all about some backwards progress. Right? And that works very well. It's just kind of inverse. But we would consider that story progress because your goal as an author is to show this slide backwards. So you're going forward
in the story as the character is sliding backward. There's a little adage that I have that can help you with figuring out how you can kind of turn events into plot, lower case p plot, as we're talking about it. And that's to think of when you're coming up with obstacles, your obstacles should force, reinforce, or show failure in growth in some way. Right? Growth of the character, growth of the story. If an obstacle doesn't do those things, then what you might have added to your story is just an event to have happen. And too many
of those, it stops feeling like a story. You want them, again, I'll go through that again. You want them to force growth in some way in the character or in the plot. You want them to reinforce something that's been learned. Perhaps you have had a little bit of a down time with characters talking and a character had a breakthrough. And then you have an obstacle that can reinforce that this character has actually learned something, or that this clue actually matters and is relevant. Or you want the obstacle to show failure, that a character is not
yet ready to overcome their problem, to highlight what is going on with that problem. Or, you know, the characters are not yet ready to face Darth Vader. And so the obstacle is Darth Vader has shown up. But the way you overcome it in the story is Obi-Wan Kenobi steps in and stops him. But then the characters aren't ready to face him, so Obi-Wan Kenobi dies. And so it's an escalation. Growth is being forced upon the characters because they no longer have the wise mentor. Same thing happens in Lord of the Rings. Face something they're not
ready for. Wise mentor dies. You have gotten through it, but it's going to force growth on the characters because now the person that's kind of been keeping them all together isn't there to keep them together anymore. So think of obstacles as having a purpose in your story other than just being entertaining in themselves, and maybe that will help you to start to use events to become plot. The first one we'll talk about on here is--I've started using Dan Harmon's Story Circle instead of the Monomyth. Dan Harmon, famous writer. It is just a simpler way to
look at the Monomyth. The Monomyth--you guys--I should say Joseph Campbell's Hero with a Thousand Faces, the Hero's Journey. Right? And Dan Harmon, I found a few years ago, has boiled this down really well into simple principles that make sense. And so you can just google Dan Harmon's Story Circle, and you will get the same image that I like to reference when going with this. And so the idea--. Let's talk about the Hero's Journey. So there's this famous book, Hero with a Thousand Faces, Joseph Campbell. I learned in my folklore classes that folklorists do not like
Hero with a Thousand Faces very much. Or at least they're more critical of it than pop culture is. Folklorists look at Joseph Campbell and say, going back to Dr. Thursby who taught my senior course, she's like, "This is great in some ways, but it doesn't reference his sources. It tends to use other people's work without saying that it did. It works way too hard to prove its point and ignores counterpoints to it. and it pretends women don't exist." Not odd for books written during that period. But it just, you know, I mean, Cinderella follows the
Hero's Journey, but it sure doesn't talk about that very often, and things like this. I think of those four, this class’s purpose, because we're not a folklore class, knowing that Hero with a Thousand Faces tries too hard is a really useful thing to know. I have read the book, and I agree. Lots of interesting things in there. But the idea that every story, or almost every story, can be put in this same rubric, I think, is going too far. And in fact, I think that for writers anything I talk about today could potentially be destructive.
Because if you treat any of these frameworks as sacrosanct, if they start to become--if you start to become a cook instead of a chef, if you look at each piece of this and say, "Well, I have to have that," then you can actually do things that don't match your story very well. And my classic example, those who have watched these lectures before know that I go back to this well because it's such a perfect one, is George Lucas. George Lucas is a legit genius. Star Wars, to this day, is just like--we will probably reference it
today. I often do. And he was an amazing--he is, but when he was working on Star Wars--he's kind of passed that along--amazing worldbuilder, a really good leader, innovative technology, and all of these things. He also loved Hero with a Thousand Faces. Loves Hero with a Thousand Faces? I shouldn't speak of Mr. Lucas in the past tense. It's just it feels like he's gone more into his retirement and has let other people take his thing, so it feels more like he's this, you know, benevolent patriarch who's like, "Go off and tell your own stories now, kids."
CLASS: (laughing) BRANDON: And so but he loves Hero with a Thousand Faces. You can find lectures he's given on it, PBS specials where he's talked about it. And, you know, he obviously really was deeply influenced by that book, and he used it to great effect in his storytelling. But then he also turned it into a checklist. This is my opinion. But I was there. "I was there!" (laughing) CLASS: (laughing) BRANDON: I was there. Suddenly we're bouncing between Lord of the Rings and--"When men failed." CLASS: (laughing) BRANDON: I was there opening night for Phantom Menace. I
am old! OK? CLASS: (laughing) BRANDON: Opening night. I didn't have to wait in line because my dumb friends waited in line for me and I got to show up last minute and just--they'd gotten a seat for me. That was Dan and Peter, both who now work for me. CLASS: (laughing) BRANDON: And Ben, if you know Ben. So my friends waited in line. We went opening night. People were--I mean, basically everybody had a light saber but me. I liked Star Wars, but I wasn't bring-a-light-saber-to-Star-Wars level of liked Star Wars" And so I know that Phantom Menace
went over pretty well for that audience that day. The "Man, did this secretly suck all along?" didn't happen until after a little ways, you know. And then the internet reevaluated and decided it was awesome, and that's still baffling to me. CLASS: (laughing) BRANDON: I was also there when--if you haven't seen this movie--when Darth Vader's mom--spoiler, it's Darth Vader's mom--says, "Oh, there was no dad. He was just born of the Force." And I watched the entire audience go (tilts head). CLASS: (laughing) BRANDON: "Well, that's a thing." CLASS: (laughing) BRANDON: The entire audience that otherwise was swinging
their light sabers and enjoying things, like, at that moment they're like--. CLASS: (laughing) BRANDON: "Wait. Anakin's Space Jesus?" CLASS: (laughing) BRANDON: "What?" Well, years later I was studying Hero with a Thousand Faces, and I get to the point where the virgin birth is a big part of the Monomyth and the Hero's Journey, going back to this idea of born of the gods. It wasn't always the virgin birth, but it was like the divine parent. Right? So that Lucas, who had built his whole framework around the Monomyth, is like, "Well, I need to include this element
in order to make it fit the Hero's Journey." I think it, personally, was a step too far. Now, you know, we're not here to criticize one of the great storytellers of our time too much. But I want to point out the possible failing you can have, any time a structure becomes too rigid for you as a writer that you start to use even the outline that you have designed to the point that it negatively impacts your story, if it becomes too rigid, if it can't be flexible enough, if it doesn't match your story after you're
into your story, be willing to throw it away. That's kind of my kind of cautionary tale for the Hero's Journey and all of them, but especially the Hero's Journey. Three act structure to an extent too. If you read Save the Cat, you'll be like, "All right, on page 16 I need to include this." You're writing prose. You're writing stories. Some of the things that apply to Hollywood don't apply to us, and no one's going to look and see if you have at exactly the two-thirds point a certain thing happen. I don't think that even really
happens in Hollywood to the extent that people imagine. But we'll get there. So, what is the Hero's Journey? Well, the Hero's Journey is this idea that stories often fit into a certain framework that is circular. That's why it's the Story Circle. The idea is that a person in a state of ignorance and kind of believes the world is perfect, or that, you know, their life will never change. They don't have to think it's perfect but their life--they think their life will never change. Is forced onto an adventure where they travel and certain things happen to
them, to which point they then return to where they started a better person, having made their entire society better in some way. It's the idea of the child becoming the adult. And it focuses on this idea that you start at the top of the circle. Right? And you start with this idea of there's a person kind of at a state of rest. Either they don't want to be at a state of rest, or they really like it. It can be Bilbo who's like, "All I want to do is eat my food, smoke my pipe, and
not cause problems unless it's for certain people that annoy me." Right? CLASS: (laughing) BRANDON: Or it can be Luke Skywalker who's like, "My life will never change. I want to be up in the stars. But the reality here is I'm on the ground and my life will never change." Right? That character's projected forward by a certain sort of need or requirement that they don't feel that they are able to fulfill, and they resist in some way. This is--we will use Star Wars. I said I was going to. We'll use it right here. Luke is like,
you know, learns about the Jedi, gets offered a light saber, and is like, "No. I'm rejecting this. I said I wanted adventure, but that's not actually my life." Which is then propelled into being forced to go into the world by some event. They call it crossing the threshold usually. Something happens that there is a point of no return. You see this in three act structure as well. A lot of people say in Star Wars this is when Luke gets back and his aunt and uncle are dead, and he knows he's being hunted, and he cannot
return to that life. That life has ended. And so you then go on what's called by Campbell the road of trials, a very simple way to explain all of the first half of Act II. Just a little thing of "Now our story happens." But the road of trials is the character is tested in certain ways, learns that they lack the knowledge or skill to conquer those challenges, so that an awareness can happen, and is eventually propelled to a meeting with divinity of some sort. You can just call it a Come to Jesus moment, or you
can call it a face to face, you know, direct confrontation with the darkness inside of you. You know, it's--this is often in Star Wars where he goes into the pit underground and sees Darth Vader. He cuts off Darth Vader's head and his face is there. This is this idea of the hero needs to kind of confront usually a father figure of some sort or a parental figure, you know, a deity of some sort, and needs to be transformed, paying some price to gain--and Joseph Campbell calls it the elixir, the knowledge, the skill, or whatever it
is. Then you emerge from that the master of two worlds, both the spiritual world and the physical world. You know? Luke becomes a Jedi. He masters the spiritual, and it lets him use a laser sword to cut people's heads off. Master of two worlds. Right? And then by fulfilling that, the hero returns home in some way, bringing this knowledge and bringing themselves forever changed back. It's so vague it can fit a lot of stories. Right? How could this be helpful because it's so vague? Well, there's a lot of points to this that are really useful
for us to focus on. One is this idea of a circle. Stories do tend to do well if it feels like a character returns to where they were before, at least mentally or emotionally, even physically, and we can see their progress. We talk about progress and payoff. Payoff can simply be "I was unable to do this at the start, and now I'm a master of it." Suddenly that payoff can be extremely powerful. and it really gets into this idea of the Hero's Journey is about learning and obtaining things that you need but you don't quite
know it yet or you're not willing to reach for it yet. Tons of people have written way more on the Hero's Journey. We're not going to go too much more into it here. It is a valuable tool. I don't like to use it very much. I find it just a little too--I don't know. I like a little more flexibility than I get in the Hero's Journey, but there's definitely some elements to it. Questions, thoughts, things you want to bring up before we move on to some discovery writing methods? STUDENT: Is it just as bad to
get sucked into the idea of not following it too slavishly? BRANDON: Is it just as bad? It depends on if this helps you write. The question is, is it just as bad to determinedly say, "I'm not going to do the Hero's Journey"? I mean, a great deal of literary fiction, rather than commercial fiction, is based around the idea of "How can I tell a story that lacks any of the identifiable structure components that generally make a story?" And there have been plenty of successful literary fiction pieces that have done that. The thing is, a lot
of these structures are so vague that intentionally disobeying them, you'll get done and people will be like, "Oh, here's your structure. It's just is right there. You just did it a slightly different way." It's a little bit like how Tolkien was like, "Lord of the Rings is not an allegory for anything." And then everyone's like, "This really feels like World War I in a lot of ways." CLASS: (laughing) BRANDON: And he's like, "No! No allegory." And they're like, "Yeah, but were you in World War I?" CLASS: (laughing) BRANDON: And he's like, "Well, yes. But--not an
allegory." Right? Like, if you're like, "I'm not going to use the Hero's Journey." And then someone comes to you and says, "Well, yeah. But your character learns something." CLASS: (laughing) BRANDON: And you're like, "Oh. Well, that's part of the Hero's Journey." Yeah. That's why the Hero's Journey is a little bit vague. Hero's Journey is "Characters learn stuff and get better." And so yes, you can indeed tell a story that doesn't follow any of these beats. But I would not be slavish about it unless you really want to do an art piece, and you can really
figure out how to do it. Mostly tell the story that you want to tell, and don't stress too much if it shares some DNA with other things. STUDENT: Is there a way to incorporate it so that the character's progress, like, even if they go off at some point, like, in the end it's negative? BRANDON: Yeah. Is there a way to incorporate--? So at some points they go up. In the end it's negative? I mean, Star Wars does this with Anakin. Right? So obviously yes. The idea of that is, like, is your progress the character backsliding,
or is your progress more of a Greek tragedy, which Campbell does talk about a ton, which are at the end, a lot of Greek tragedies are the character refusing to, like, take one of the last steps, and rejecting the last step. And therefore because of it, it becomes a tragedy instead. The character, you know, has refused the elixir. The character has refused to return. And then they die usually, or something like that. So it is totally possible to have a neg spin on this and still have the framework work really well. And I would say
that a lot of stories do that. Like, I'm on record multiple times saying I think this is the structure that Pat Rothfuss was going to use when he's writing The Name of the Wind trilogy, if we ever get the third one, which I'm confident we will. I know Pat. No one wants that book to get done more than him. I believe I've said that before. But I think this is a classic Greek tragedy. A tragic flaw in the character that they are highlighted over and over again during the road of trials that they refuse to
let go of, to the point that it causes disaster rather than returns to save the day. So yeah. I will go here and then there, and then we're going to go on to the next one. STUDENT: So how, like, often is it done or, like, feasible would it be to, like, chain and layer multiple, like, Hero's Journeys, like, together? BRANDON: Yeah. How feasible is it to chain layer multiple. I would say very feasible. I think you can argue, again, one of the reasons Star Wars is so good is because I think it's doing the sort
of thing that you do with a series in particular. Movie 1, which is actually Movie 4, but you know, whatever, Movie 1 is its own circle, but it is also the first act of a trilogy in which Luke has only just, if you kind of watch that movie, at the end he's accepted the calling to be a Jedi. And you can argue that that is him crossing the threshold of point number three on the Hero's Journey. While he's already crossed the threshold and done the entire journey. He's now flying home and, you know, getting a
medal, and things Like that. But really, he's only accepted point one, and now he's going to have to go do the road of trials again in a larger way and with belly of the whale. Right? Facing the father and things like this. So that Movie 2 brings us back to he's actually failed. He needs to do this again, and this time face the father and return with the elixir. And in this case you can argue that the elixir is, you know, the idea that he has made the world a better place. He has redeemed the
father. Rather than him becoming the father, the father's become him. Right? That's the whole thing of the original trilogy, and he returns triumphant then from that road of trials. Right? You've basically got the Hero's Journey, one loop, one and then a failure, and then again, and then succeeding. And it works really, really well. You can be doing it with multiple characters. Right? The idea is to remember your whole idea of conflict and progress. What is your progress? How are you signaling that progress is getting made? In Star Wars there's all these signposts of "Luke needs
to be a Jedi." That is the full arc. He needs to not only be a Jedi. He needs to redeem his father. Revenge is what you think the first movie is, and then later it becomes redemption. And that's signposted all the way through. Your capital P Plot is destroy the Death Star. But your actual story is Luke needs to be a Jedi, and that's what his calling is, and that's what a lot of his progress is about. Face the father, become a Jedi, change the father to be you. All right. Last question there. STUDENT: Yeah.
How do you use this without being tropey? When does that start to become a problem? BRANDON: Yeah. When does tropeiness start to become a problem? This is going to depend on your own kind of balance of these things. Right? It's an excellent question to be asking. Every story will have tropes. And there is a certain madness to trying to avoid all tropes because every story has them. And if you are working really hard and building an identity around the person who doesn't use the tropes, then you're going to have a bad time. Right? You really
are. because you'll be like, "Wow, this had no tropes." And then you'll go, and you'll read, and you'll realize that you've just them, just different ones. CLASS: (laughing) BRANDON: Because certain things work for stories. It's like how--this isn't a trope. But I wrote the book Mistborn. Right? Which has this really engaging magic system that I loved where people are, like, pushing off of coins and flying around. I'm like, "This is the most original thing ever." And I submitted it to my writing group and they're like, "This is so cool. It's just like Magneto." CLASS: (laughing)
BRANDON: You're like, "Well, there was four years of my life to write Magneto but worse." CLASS: (laughing) BRANDON: Right? Mistborn, Magneto but worse. CLASS: (laughing) BRANDON: And to focus too much on that is maddening. Because the truth is that, yeah, they share some attributes, but the stories are different. And the story that you're telling, the more you write, the better you'll be at finding your own voice. Most people I know, their first book, it's over the line into using too many of the tropes, and your influences are a little too obvious. But at the same
time, right? Like, Lion King is Hamlet. They don't care that it's Hamlet. I don't care that it's Hamlet, other than from an academic presentation. It's a really great story. And they did it their own way. And so I would say to you, practice, and stress this less than you think you need to. It's a bigger deal in first books than it ever is in second books. And later on you start mastering your influences rather than just unconsciously using them, at which point you'll be able to say, "Wow, I really like this. Let me figure out
what I like about it and use it. I really like the Hero's Journey. How can I do something interesting and new with the Hero's Journey?" You just saw me talk through the person who probably worships Campbell the most in pop media, that I know of, is Lucas. And even his use of it in that original trilogy is just really interesting and does some very cool things with it that makes the structure of Star Wars fascinating, even though you know, "Hey, he's hitting all these points." You can do things like that. And even these days, like,
it depends on your genre. I get kind of, like, horrified by the way that certain genres approach tropes, where there's TikTok and they'll be like, "Here's the five tropes that make my story." And that's really appealing to some readers. Some people who like certain romance novels--did I mention this already? You can go to the Amazon page, and it'll say, "This is a happily ever after with no cheating and none of--" like, it'll list the things that don't occur in it. Right? And what do. And that's, like, before the summary. CLASS: (laughing) BRANDON: So that the
reader know that, you know, they can throw away this book if it doesn't match, before they even--you know. Like, that kind of horrifies me as a reader, because that's not how I approach reading. But that works for a lot of people. So the answer is, don't stress this too much. Find your own path. But particularly if it's your first book, you could do way worse than leaning hard on one of these structures and going too hard on them. You'll find that in character and worldbuilding you will stretch further naturally, and in so doing make the
story your own. OK? Let's talk about "Yes, but/No, and." So this is another famous one that I believe comes from Hollywood originally. And this is the idea that stories are a series of escalating incidents, not just incidents. And that escalation causes progress, a natural sense of progress, because it can only escalate so far before it comes to a head. And the people using this, who are generally more discovery writer, will be asking--they'll come up with events, and then they'll let them cascade into one another. So they get more and more in line with the story
you're telling. What do I mean by that? Well, screwball comedies, they get more and more ridiculous. Right? So that an event happening at the end, at the end of your story--for a screwball comedy that my wife just made me watch, it's her favorite, you know, the characters are in a room with, like, mobsters shooting at them, with top-secret plans, and with, like, rocks--you can now tell what this is--that can, like, that are harmonic. And everyone's shooting each other. And there's millionaires there. And it starts with just a guy on a business trip with his fiancé.
You spiral further and further out of control to the point that the ridiculous events at the end don't seem outlandish because they were small steps that got you there. If you're escalating not in a screwball comedy, it's escalating stakes. We'll use Star Wars again because everybody knows Star Wars. It starts with "I need a droid." It ends with "blowing up a planet." CLASS: (laughing) BRANDON: Well, "That's no moon." Right? It ends with a military operation against the galactic empire, in which our hero, who only needed a droid, is now blowing up the most destructive space
station in the world and has learned to be a space wizard. STUDENTS: (laughing) BRANDON: How did that happen? Small escalations. You go to buy a droid, but you bought the wrong droid. That droid has a message in it for somebody that you know. Well, take the droid to the person to let the message go. OK. But you did that. So let me explain what Yes, but/No, and is. Yes, but/No, and says you start with a problem. "I need a droid." You ask yourself, "Does the character solve this problem?" And the answer in this case is
yes, but, you know, he got the wrong droid. You could also argue this is no, he got a droid but it's not the droid that'll work for him. But I think this is a yes, but. Yes, but. You answer it either with yes, and you add a complication, or you answer it with no, and you add a complication to start spiraling. So yes, but it's a secret droid that has a story for Obi-Wan Kenobi. Can Obi-Wan Kenobi solve the problem? No, and you're being hunted by the empire, and they've killed your aunt and uncle. Great.
I need to get off planet. Do we know where to get off planet? Yes, but the guy that you hired to get you off planet is a scoundrel-- STUDENT: Who shot first. BRANDON: Who shot first and is only interested in money. Right? You can see how this is. So now we're off planet. You're like, all right, we just need to get to this place where we can deliver the plans and we'll be safe. Do we get there? No, and you get pulled into the Death Star, and there's a giant, evil space wizard Samuri there who
killed your father. Right? Like, you can see how by the end you're blowing "that's no moon," whatever it is, a giant space station. Yes, but/No, and's whole goal is to keep you focused on making things worse and worse and worse. This tends to work best in shorter fiction. Escalating across a 400,000-word book is a lot more difficult than escalating across an 80,000-word book. It's the reason why a lot of thrillers tend to be in that 80,000-100,000 range. And if they go longer than that, this sort of constant escalation, constant hyper, you know, the pacing is
so fast. Something's always blowing up. Someone's always chasing you. You run out of gas on that stuff. But it can be a great way to tell a story, particularly in the short term. You're like, "I need to get them from point A to point B. Let's do some Yes, but/No, and" and really escalate some things in small ways for each of the characters, building this conflict and this tension. Particularly if you keep in mind, like, the character's problem is this. They need to, you know, they need to learn to be more caring. Do they solve
it here? No, and this. Do they solve it here? No, and this. OK, they try a smaller thing. Does that work? Yes, but--. You can see how you can kind of use this to give your sense of progress through the course of the characterization. I'm actually going to skip over Three-Act and just do the other one that is really good for discovery writers, I've found. And that's the Try-Fail Cycle/Points on the Map, is how I like to talk about this one. This is the method that Robert Jordan used to write books. Robert Jordan was a
hybrid between an outliner and a discovery writer. But he veered toward discovery writer. Like, he was--if there's a line, he's over here. And you can tell that by when I sat down with his wife and with the owner of the company, Tom Doherty, and they were reminiscing about The Wheel of Time and when Robert Jordan went in to pitch a three-book series that was The Wheel of Time. For those who have read it, I wrote books number, like, what? Twelve, 13, and 14 to finish it off. Right? And his three-book outline ended with the last
part of book 14 that he had written and left for me. It’s not like he just said, "Well, we'll get there and then add more on top." No, it just took him 14 books to get through the three books because he kept Yes, but/No, anding all the way through. He would call it Points on the Map though. He'd say, "I know I'm driving to Washington, D.C., on a road trip. And I know what I want to see in Washington, D.C. Right? I want to go and see the Lincoln Memorial." That's kind of the equivalent of
you saying, "All right, I know that I'm going to write a book about this character who has to fight the Dark Lord at Mount Doom for the fate of the world." And he'd say, "I also know that along the way, on my road trip metaphor, you know, I'm starting in, let's say, I'm starting in Utah. I know that I want to see--" STUDENT: Lincoln, Nebraska. CLASS: (laughing) BRANDON: I'm from Lincoln. Nobody wants to see Lincoln. CLASS: (laughing) BRANDON: But let's pretend I want to go see Lincoln, Nebraska. What is it? I'm going to have a
runza. Brandon always talks about how great runza is. So that's the equivalent of when Robert Jordan, he pitched the series, he said, "I'm going to do this cool thing where a person pulls a sword that's not a sword from a stone that's not a stone." And everybody doesn't quite realize that he's a King Arthur archetype until much later on because, you know, the sword's a magic--you know, the stone is a fortress, and the sword is this magic item that you need to magnify your power. It's in the shape of a sword, but it's not actually
used as a sword. So the sword that's not a sword from a stone that's not a stone. You know. He gave that away a little bit by naming everybody after people from Arthurian legend except for the ones that are from Norse mythology. But, you know, it works very well in the story. So he knows he wants to get there. Right? And so he will come up with this map of the places he wants to go, and that's his outline. His outline is six bullet points. Character starts here. This big event. This big event. This big
event. This big event. This big event at the end. And then he'll be like, "I'm going to discovery write myself between points one and two and see how long it takes me." And that gives some structure to the story where you know the big moments so you can start foreshadowing them. And despite what J. K. Rowling says, I think this is how she did Harry Potter. I don't think she had as much as she claims she has, just being a writer and knowing. But I do think she had Points on the Map. I do think
she said, "I know I'm going here. I know this is going to get revealed. I know this is going to be revealed." And those things she foreshadows really well. Because it can really help someone who's discovery writing have an ending in mind, and be able to work on some of this progress and payoff as they go. That said, do remember if you are naturally a discovery writer that you can fix anything in post. You can revise your story so that you can add all of these things on once you get to the end. Revision can
do wonders. So it's OK to not have. But I have found more and more of the discovery writers I talk to actually use this. Why do I call it a Try/Fail Cycle? This is how Dave Wolverton taught this kind of same idea in the class when I took it from him long ago, and it's always one of those points that he taught that stuck with me. He said, basically, "If you don't know how to build the structure of your story, remember that before something can be accomplished, a character should generally fail at it at least
once." In an ideal world, depending on how hard this thing is, they fail at it twice or three times, and they should try the most intelligent things you can think of, and execute them cleverly, and either fail because of their personal flaws, or, you know, lack of skill, or fail because they've been out-thunk, and the villain has already assumed that someone will try the most obvious thing that all the readers are like, "Well, why don't you do this?" The character tries it and fails to prove to the reader that the author has thought of that,
and indeed, the problem is bigger than that. It helps a lot with this Points on the Map idea, this idea of yes, we need to do this. We need to destroy the Death Star, or whatever. Well, what can we try to destroy the Death Star that is intelligent, that's going to work. Well, we'll send our spies, and they'll get the plans. But oh no, it fails because of this, or whatever. You know. Like this whole idea that the characters are being smart, but they're failing because of the intelligence or power of the villain, or because
they just haven't learned enough yet, which lets you do that whole Hero's Journey thing. Right? Go ahead. STUDENT: And that can happen off screen. I mean, the Bothans died off screen. BRANDON: Yeah. The Bothans--this one's--I was trying to force Star Wars into this rubric. It doesn't fit this one really well because George Lucas was using a structure. Right? So what would you do with this? I wouldn't probably use the Bothans. Right? What I would do with this one is the Try/Fail Cycle would be Luke learning the Force. Right? So your Try/Fail Cycles for him are
here's the light saber. No, I've got to get back to my family. You've just been offered to be a Jedi. You're running home to power converters? But yes, he does. Then it's like, all right, you've got the laser sword, but you can't block the things, because you're trying to block the things and you're not good. And then it's like, here's Darth Vader. Darth Vader has come for you. Luke looks. And Obi-Wan knows he's not ready yet and intervenes. Like, these are your Try/Fail Cycles. It's really Luke defeats Vader. And then even at the end Luke
doesn't defeat Vader. Luke just takes the first step to becoming a Jedi and Vader gets yeeted, as my kids would say, into the next movie. CLASS: (laughing) BRANDON: Yeah. So that's probably a better version of the Try/Fail Cycle. Learn to be a Jedi. Learn to be a Jedi. Try to defeat Darth Vader. He fails at defeating Darth Vader in one spectacular way before he succeeds and has several little incidents along. And that really, you know, if Luke hadn't faced Darth Vader, got his hand cut off, and failed, that whole trilogy would just not be as
successful or as interesting because that failure taught him so much. Right? Obstacles force you to learn if they're used correctly. Yeah. STUDENT: I feel like in 2025, I think this is CinemaSins' fault, but-- BRANDON: Yeah. STUDENT: But always, like, call things plot holes that are not really plot holes? BRANDON: Yes. Oh, CinemaSins! Oh! CLASS: (laughing) STUDENT: What's the happy medium of, like, you want to, like you said, like show him failing at it. BRANDON: Right. STUDENT: But where do you find that? BRANDON: Where's your happy medium? So plot holes and happy mediums. All right, you'll
get to be next so you can put your hand down. So the idea is CinemaSins and things like this, people are now hunting for plot holes. I have big problems with the way that the internet criticism realm thinks about plot holes. And this is because a story cannot lack plot holes by those definitions. Right? Because a story cannot accurately represent real life without having infinite space and time to tell it. Because of that, every story must cut corners. Every story is going to. The best stories will. Now, what we want to avoid is things that
will kick the majority of readers out of the story because they are too focused on asking questions that are not helping you tell your story. And those are two very different things. Right? So if you think about it--. Here, I'll give you an example. When I was in college, I had a friend who had a really great metaphor that I still love to this day. He said, "You want to avoid gorillas in the phone booth." OK? Imagine that a character is walking along the street, talking on the phone to his significant other, and they're experiencing
a breakup, and it's really tense. And then the narrative says, "And he passed a gorilla in the phone booth." But we don't have phone booths anymore. "He passed a gorilla in the Starbucks." Right? And then just kept on going. Well, some things like that make it hard to focus on the story that you're trying to tell because you've dropped an out-of-context problem on the reader. We'll have to get you in a few minutes. So wait until I'm done with this. out-of-context problem that boots the reader out because they're like, "But what about the gorilla in
the phone booth?" And this is often a matter of where do you place these things, and which things kick the majority of your readers out? How many readers, while reading Lord of the Rings worry about the eagles and wonder if the eagles could have flown the ring. Right? If a significant number of beta readers are being kicked out of the story to be like, "Yeah, but the eagles." Like, you could see how that could--it never did to me--but you could see how something like that could, as you're reading the story, you could be like, "But
wait. This whole story doesn't matter." And in those cases, I do recommend that the author be like, "We can't do this because of X." Sometimes your first Try/Fail Cycle is to get rid of those questions about plot holes. But normally, when you're writing your story, you accept that your reader will be on board for it, and you tell the story the best way you can. And if a majority of beta readers or alpha readers are having a problem with something, then maybe you can address it. This is what we call, it was from an old
stage play term, hang a lantern on it. They would, you know, oftentimes better than having one piece of the stage be poorly made because they had, like, no time to get it done, they would put a lantern on the part that doesn't look good and have the characters note it and be like, "Oh, yeah. That lantern doesn't work and never has." You know, like whatever. So that the reader can stop worrying about it. Instead of, you know, there's a gorilla in the phone booth, you either don't put it there or say, "He passed the gorilla
in the phone booth. His friend Charlie was home from, you know, doing his duty on the street corner dancing with the sign." Suddenly the gorilla is explained. You've got Charlie introduced. It's kind of indicating that Charlie will be important later on. And so therefore we can get back to the story. You don't need to know who Charlie is. You don't need to know any of that. You just need to know that you're going to get it answered, and hanging a lantern is a, "I'm going to answer this," or "Don't think about this. Don't worry. I
thought of it," sort of thing. Those are the plot holes you should be worried about, the things that are actively booting your reader, and not the things that three years later someone says, "Yeah, but what about this?" that you could explain with a sentence, and no one got bothered by it while they were actually reading the book. OK? This is why CinemaSins is a problem. There's usually, like, one actual plot hole, and then the rest of the whole thing is answers that could be given in one sentence, or half the time that were given and
they just ignore. Back here, and then we'll jump over here. STUDENT: Thank you. What about problems for characters that they, like, can't solve? BRANDON: Yeah. STUDENT: Let's say a character loses a limb. BRANDON: Yeah. STUDENT: And you don't want to go the path of magically regrowing the limb. BRANDON: Right. So the question is, what about things that characters can't solve, like a character loses a limb and you don't want to go the path of magically regrowing it. We will talk in Sanderson's Laws during the actual worldbuilding thing about my distinction between what I call a
character flaw, a character handicap, and--I've got it. It's in my notes. There's, like, three of them. one of them is a thing that the character should solve. You want them to. Like a character flaw. One is a handicap. This is something that by my definition they put on themselves that makes things harder, but you don't want them to overcome, such as, in this terminology, would be Superman handicaps himself by having a moral code. Right? And then there are legitimate challenges to overcome that are not your fault, that the story is not about, you know, you
fixing, but you have to get around them somehow. Such as, you know, you have lost a limb, but, you know, you still need to save the world. How are you going to learn to sword fight now? Right? Like, those three things are treated differently by narratives. And I might have different words to define them when I actually teach that lecture, because I change it every year. Right? So there we go. All right, we'll go to you, and then we're going to keep going. STUDENT: OK. Just super quick thing. BRANDON: Yeah. STUDENT: Is there a--like, let's
say you want that gorilla in the phone booth to stand out. Like, you're purposely putting it there because you want the reader to go, "Wait. Why is there a gorilla in the phone booth?" BRANDON: Yeah. STUDENT: Is there a way to do that while keeping plot A and plot B together? BRANDON: Yeah. OK. You want the gorilla in the phone booth. How can you insert that and make the reader question without--? So, there's a couple--it depends on how much of a gorilla it is. CLASS: (laughing) BRANDON: In a lot of fantasy and science fiction you
can throw out a jargon term, and the reader knows that you're going to explain what the magic means later on. Right? Let's say, "Well, we can solve that with X, Y, Z magical thing." You don't need an explanation there at all. If what you're really saying will kick the reader out, and you want that, then you better make sure that what's happening next immediately is not relevant for them to remember. Because, you know, or you want to hang a lantern on it. A lot of times you'll be like, "He saw a gorilla in a phone
booth and thought, 'I'll deal with that later.'" CLASS: (laughing) BRANDON: Right? You see a lot of narratives do that with gorillas in the phone booth. And sometimes that's your story promise. Your promise is "This story is weird." Right? Like, Hitchhiker's Guide to the Galaxy, there's a gorilla in the phone, like, every few pages. Right? CLASS: (laughing) BRANDON: And usually there's some sort of Watson character in those. You know, the person's like, "Can you explain this?" "No!" And then they just keep going. CLASS: (laughing) BRANDON: And, you know, that's a story a lot about Yes, but/No,
and, where the Yes, but, the but is always something weirder than you thought it was. CLASS: (laughing) BRANDON: And the and is always something weirder indeed than you thought it was. Yeah. Mm hmm? STUDENT: So last week we were talking about my book in my writing group, and I got the comment that it's kind of like Wayside Stories. BRANDON: OK. STUDENT: Which is not what I was going for. So how do you get it to be something that feels more like--I don't know. I'm writing a middle grade book, and I want it to feel like
mysterious and magical, but I also want it to make sense. BRANDON: OK. So you're getting the comment that it's like Wayside Stories, where the randomness is the fun of Wayside Story. Right? And you want it to feel more magical realism, which is the world is a magical place. We don't necessarily need or have explanations for it. Boy, this is really individual to your story. It's one of the things that's hard to answer in a lecture format because there's all kinds of ways that you could solve this individual problem. In your position, what I would do
is I would try to make the things that happen less of a non sequitur to the characters in the story. Usually magic realism, there's some wonder to it, but they accept that this is just part of the world. And if they're like, "Wow! That's so wacky!" If you have a Watson character being like, "Wait. Why towels?" Then it makes it more funny. You also, I would look at your diction. And is your diction skewing toward whimsy and a little more literary to get you into that magic realism mode, or is your diction skewing toward kind
of a little bit silly and playful, which is going to head toward that. It may not be as big a problem as you think. Opening of Harry Potter starts with a very wayside story, you know, a man with not enough neck and a woman with too much neck. But then, you know, ends up at, I mean, Harry Potter goes whimsical wayside fairly often and manages to come back to itself. So middle grade it may not be a problem. But how your characters react is going to be a part of that. But there's a hundred ways
to solve this that we can't get into right now. All right, we're going to move on to Three-Act Structure. And I end at 15 after? Yeah. OK. So we're going to go to Three-Act Structure. Three-Act Structure. There's also Seven-Point Story Structure and Nine-Point Story Structure and things like this. They all kind of boil down to the same idea that starts with the Hollywood Three-Act formula. And this is another one that you can just google me on, and you can kind of follow along. It is a little like the Hero's Journey, except Three-Act Structure is really
about propelling toward a climactic, explosive ending. And it is less about the circle and coming back. And it is more about--it's like an arrow pointed at an explosion. And it is really focused around the idea of conflict and things going wrong. It works very well, once again, if you follow the kind of formula more strongly, it works better for shorter stories--not just short stories, shorter novels--than it does for longer ones. But the whole concept of acts and what the First Act means, what the Midpoint means, and those things, is really relevant to storytelling all around.
So Three-Act format, it's three acts. It's actually four acts, but they like three acts so much they keep it that because the Midpoint really divides the middle act into two. And usually the middle act--film majors, back me up on this. Right? They're like, "It's three acts, but the first one and the last one are short. The middle one's double length and it has a big beat in the middle." CLASS: (laughing) BRANDON: You're like, "That really feels like four acts." CLASS: (laughing) BRANDON: They're like, "No, no, no!" "Yeah, is the Midpoint the most important point?" "Yes."
Yeah. It's kind of like four acts, but they call it three acts. Your first act is where you're going to try to get most of your exposition out of the way in a three-act format. You're going to try to introduce a character. You're going to introduce a need. You're going to introduce a status quo. And the big thing that a lot of people in Hollywood talk about that I do really like is the idea of what's the big question. When I--. So Joe Russo, who was one of the directors of the Avengers films, among other
things, when I got a chance to chat with him about story structure, this was the number one thing he highlighted. I'm like, "So, what's the most important tool for you in telling stories?" And Joe said, "The dramatic question. What is the story about, particularly in relation to the character? What question will this story answer?" That, he feels, is the key to breaking a story. He says that every story that he's told has benefitted strongly from knowing that question up front. This is something that a lot of the books on writing screenplays will talk about. They'll
call it--what do they call it? The dramatic question? They've got a term for it. STUDENT: It's just major dramatic question. BRANDON: Major dramatic question. Your major dramatic question. If it was going to Star Wars, the thing is most have multiple. But you can be like, "Will Luke succeed in becoming a Jedi, and getting vengeance for his father's death," is probably your major dramatic question. Because that question needs to be asked by the end of Act I. And most people agree the end of Act I for Star Wars is when he finds his aunt and uncle
dead and he cannot return. It's again that whole idea of the Hero's Journey. So you want to be asking that question. The question needs to be asked. It doesn't mean, like, a lot of stories, Indiana Jones, like, the cold open is not Act I. Right? The cold open moving into "Will Indiana Jones find the Lost Ark?" That becomes your dramatic question at that point, rather than, you know, "Will Indiana Jones get through this cave" that's full of tarantulas that spin webs and hang on them for some reason. CLASS: (laughing) BRANDON: Yeah. Act I then involves
what they call the Inciting Incident. The Inciting Incident is not kind of your like, propel you out of Act I into Act II. The Inciting Incident is just this thing that starts causing a cascade of events. In Star Wars it is probably Leia sending the droids, you know, to try to take the these plans to Obi-Wan Kenobi. "Help me, Obi-Wan Kenobi. You're my only hope." Inciting Incident. Droids land. Because the droids land, Luke's able to find the droids. Because Luke finds the droids, he ends up with Obi-Wan Kenobi. Because he's with Obi-Wan Kenobi, he's not
there when the Storm Troopers kill his family. Because they kill his family, he's required to go with Obi-Wan Kenobi to try and find the princess. Because he goes with--right? The Inciting Incident is this thing that starts a cascade, and a lot of Hollywood formula, they like, you know, focus on this thing quite a bit. I don't know if you need one, but the Inciting Incident for The Way of Kings is Szeth killing the king, and things just start cascading a lot from that. So, let's see. Did I miss anything? Yeah, there's usually an attempt, a
refusal. Right? As part of that. And then you hit that Plot Point at the end of Part 1, which is "Life can never be the same." That's called Plot Point 1, and it separates Act I from Act II. Act II, I once had a professor explain that Act I you chase someone up a tree. Act II you throw rocks at them. Act II is the period of rocks being thrown at a character. And so you visualize this as things need to get worse. Everything the characters try makes the problem worse in some way. And it
is called Rising Action. Everything's always getting worse. And the characters don't have the skill, knowledge, or whatsit to solve these problems yet. This is kind of your progress. Right? You're identify, like--they can't solve the problem because they cannot solve the mystery because Hercule Poirot does not yet have all the clues to tell him who it would be. Therefore--. Poirot. CLASS: (laughing) BRANDON: I really like Poirot. CLASS: (laughing) BRANDON: They're good books. But he can't solve the mystery because he didn't have the answers yet. So he therefore must spend the story getting the answers while things
in that case escalate. And a lot of the escalation of the mystery is, "I thought I had the answer, but I don't." Am I going to be able to solve this problem before there's another murder?" A lot of times there is another murder. Even if there's not, there's this rising tension of "I'm trapped in an enclosed space. Someone's committed a murder. My every theory is wrong? Is this the case I'll fail?" Happens a lot to established detectives. So then you hit your Midpoint. and your Midpoint in Hollywood structure is your big twist. It does not
have to be a surprising twist. Right? Your big twist--like everyone says the Midpoint of Star Wars is they arrive to Alderon and Alderon is gone, and they get pulled into the Death Star. Right? Suddenly the story takes on a completely different feel. No longer are we just getting these plans somewhere. We are sucked into the problem. You want either a major escalation that happens as your Midpoint. You want a reframing of the story in some important way. Or you want to make it deeply personal to the main character in some way that it wasn't before.
This is called your Midpoint, and it's the point where everyone who's watching the film or reading the book and was just a little bit whatever sits up and says, "Oh!" And that, again, that can be a big surprise. But it doesn't have to be. It can be a big escalation instead. But I would say in Hollywood format that's the most important moment in your entire story, is that reframing and expansion of it. From there you go into the second part of Act II where the attempts to solve the problem are more frantic, and the consequences
of failing become even greater, leading to the characters having tried everything that they can, or that they think they can, and leading them to--oh, what's the famous show that talks about it--the belly of the whale, or the darkest moment, the point right before Act III where the characters are at their low points. The All is Lost moment. Where is that from? "It's the All is Lost moment!" Someone in a movie. That gets memed and clipped and things like that. But you generally have that All is Lost moment. We tried everything we could. There are no
answers. We have failed. And then something they've learned along the way or accomplished along the way makes them realize, "Wait. No. There is one last thing we could try." And that propels you into Act III where you try--you set it up, this is the last chance. There is no more trying. If you fail now, it is the end. If you fail now, the Death Star will destroy the rebel base, and the story, you know, there's no more story. We have failed. And then they either succeed or fail in the climactic moment that you have pointed
the arrow at from the beginning. In Star Wars once again, that arrow is "We have a hole in the Death Star that you can--" you know, "The plans have a secret." And then it ends with Luke exploiting that secret while accepting his destiny to become a Jedi by rejecting technology and embracing tradition. Right? And so boom! Literally. CLASS: (laughing) BRANDON: You have your climactic moment. Hollywood formula works pretty well. I like it a little bit better than the Hero's Journey personally because--partially because everyone has their own interpretation of it, and every essay you read on
Hollywood formula is going to present it in a different way. The bible of this is a book called Save the Cat. But Save the Cat is referenced less often than all the people who learned from Save the Cat who made their own versions of it. And so learning kind of this Three-Act, this is how to create a Western-style story structured in the way that Western-style audiences expect them to happen. You do not have to at any point follow this, but it is the big one. Yeah. We'll go here and then over here. STUDENT: So, my
question's about adaptation. BRANDON: Yeah. STUDENT: The Lord of the Rings to me, I feel is the quintessential discovery story. BRANDON: OK. Yeah. STUDENT: I don't know if you view that or your thoughts. But Peter Jackson adapting it, I feel like he's adapted it into this Hollywood Three-Act Structure where things happen, things happen, and then in the final film they're like, "Well, let's go to the Black Gate. Let's try and draw Sauron out." Would you say that that's, like--how do you feel about, like, that relationship of, like, adaptation? BRANDON: Yeah. STUDENT: From, like, one like one
plot point or one plot device into, like, this Three-Act Hollywood and translating in between? BRANDON: That's an excellent question that might be too big for this class, but I'll give a stab. How do I feel about adaptation? I do feel that film is a different medium, and you are going to have to change things to film. And I feel like book to film where people refuse to do that often leads to other problems. There's a reason why, I think, the third Harry Potter film is stronger than the first two. And I think it has to
do with a more liberal adaptation to match the medium better. That said, we have had a lot, and I mean a lot, of people poorly adapting source material in the last 10 years as the streaming boom has happened. And that's how we end up with Master Chief in a romance with a member of the Covenant. "Where's my halo, homies?" Right? Like, it's OK, like, you need--. Like when Villeneuve made Dune, there are things he decided to cut. And some of them are different from the choices I would make. You know, like, I've talked about it.
Movie 2 deciding to half keep the time jump and half not leads to some interesting storytelling problems for Dune 2. I still think they're both 10/10 movies for a book that is virtually unadaptable, even if you're David Lynch. Right? And so, like, I think that they have to be different things. Now, Hollywood is going to Hollywood. And you could make an argument that The Lord of the Rings as more of an episodic mid-century--you said exploration story, which I would agree with. The Hobbits go here and discover and explore Tom Bombadil. The Hobbits go here and
explore and discover this thing. And it wasn't really meant for Three-Act Structure. It wasn't even meant to be three books. That in sum there are costs to that. Right? I think Movie 3 is largely weaker than Return of the King as a book. Movie 2 is as strong, I feel, and it really fit the format well. And he managed to make Movie 1 and 2 just surprisingly strong films making them fit the format. But it didn't work as well for 3. But it doesn't matter because the scenes on Mount Doom between Frodo and Sam are
just so good that we forgive him. Right? It's OK to have one 9.5 in a trilogy of 10s. We'll let you have that, Peter Jackson. But do you know what I'm saying here? Like, I'm not sure that there is a line there. There's a whole continuum. It depends on the property, the person adapting it, what their passion is, and what matches for the actual story that's being told. Yeah, I promised you I would get over here. Did I? Yes, there you are. Mm hmm. STUDENT: OK. I was just wondering, when you were kind of like,
I don't know how to say this, like, growing up in your writing process. BRANDON: Yes. STUDENT: Like, how aware of, like, these, like, Three-Act Structures and things like that, how, like, conscious of them were you as you were trying to do them? BRANDON: I would say that I was not early on very conscious. The more I grew--. So let me--. We're going to do this last question and everyone else write your questions down and I'll try to get to them next week. But let me tell you something I learned from a video game streamer. Well,
no, a card game streamer. I learned this from a guy named Luis Scott-Vargas who plays Magic: The Gathering. Yep. He was talking about how you learn to be a better player of a card game. And he says when you learn your first rules of a card game, it is just really hard to keep those rules in your mind. The game is so complex that Level 1 you have to devote all your attention to, to just be able to remember this is how this card is played. This is the time in a turn where I draw
a card. As you play more and more, those things become second nature to you, which leaves room in your brain to level up and start focusing consciously on other things. And the better you get, the more that becomes instinct, and you can then focus on something else. Writing, I think, is the same way. As a new writer, it is hard. It is super hard. Perhaps the hardest thing for a writer to learn to do it consistently and to just sit down and write. That's all you can often do as a new writer. Thinking about all
of this, if you try to keep this all in mind, will just overwhelm you, and you just won't get anything done. As you build habits and you're writing more consistently, you can then start to say, "Well, what is the story about?" And you can start to kind of ask yourself the kind of great dramatic question and explore that. As you start to do things like that naturally, as you start to pace naturally, figure out where chapter breaks feel right to you, these things will become second nature, and you can start to focus on even higher
level and higher level things. So a lot of this I'm giving you right now is tools to use later on, depending on where you are in your journey, or to use as diagnostic tools for what's going wrong, or to help you build an outline. But don't stress keeping this all in your head as a newer writer at the first. You will not be able to. And so don't worry about that. Worry about what you can do. And each time you feel like you're ready to level up, add something else you're going to focus on until
that starts to become second nature to you. All right? We're going to get to the last one here, which is the Structure Model, using a Structure Model. I really like this one, simply because this allows you to practice your chef versus cook. Structure Model is you look at a sub-subgenre. You're not looking at, like, adventure. You're not even really looking at necessarily spy movies. You're looking at a specific kind of heist. You're like, "I'm going to identify all of these books that I love that do this specific kind of heist, and I'm going to take
it and use it in a science fiction story." This is the "I love Hamlet. What's great about Hamlet?" What other stories do revenge stories about, you know, a person restoring themselves to their father's throne? Like, who else has done this? What can I do with this? And you spend a lot of time kind of researching these, and you build out the points that work really well that don't all have to be there, but that, you know, are points along the way, and you start adapting that to your story. I don't have a lot of time
to go into this one, but this is one of the ones I used for The Way of Kings. I used the same--. So Hoosiers and Miracle and all these underdog sports stories are the same story as Enders Game, which is the same story of the Bridge Crew in Way of Kings. Underdog sports story. Pitch Perfect and Way of Kings use the same plot structure. CLASS: (laughing) BRANDON: OK? Right? When you can learn what makes those plot points work and what makes--like, the stakes are much bigger in Way of Kings. I don't think they're getting executed
in Pitch Perfect very often. CLASS: (laughing) BRANDON: But the idea of "We've got a team who are--." You know, Cool Runnings, nobody's good at what they're supposed to be doing, and there's a coach who can come in and get them all focused and get them pointed in the right way so that they can pull off the impossible. That's a type of plot structure that I identified and said, "I like this. Why do I like this? What makes this really work?" And I spent years kind of reading these things, watching these things, building what points I
think work, to the point that I could take that and I could use it as a structure to tell part of a giant epic fantasy story in a way that worked really well, because I knew I could see the whole plot structure really easily because I'd seen it done so many times, and I could then make it my own. This is a really great method, particularly if you're having trouble with plot and you are--even if you're a discovery writer. You're like, "I'm just going to watch a bunch of these, build a plot, the points of
them that I like. I'm going to ignore the dumb ones I don't like, the plot points. And I'm going to adapt that into a new medium." Particularly if you, like, take it to a new medium or a new aesthetic, "and I'm going to tell my story with that structure." It can be a great way to springboard yourself into telling a great story. That is our lecture for today. Thank you all for coming. And we will next week do a Q&A on plot. CLASS: (applause)
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