Everybody, everybody, I need your help. Everybody needs to go watch Get Better Now on YouTube right now. Hey guys, everybody's got to go watch Get Better Now on YouTube. It's the best animation. People are saying it's the best. I've turned myself green, guys. I've turned myself green they've ever seen. Binko, you got to go to Binkoprenia YouTube channel and watch get better now. You got to watch Get Better Now, you guys. Get better now. You got to watch Get Better Now on the best animation YouTube. Watch it. Uh right now, I turn myself green. You
got to watch it. You got to watch R E N. Please watch Get on Go on YouTube and search up Bopren. Get an hour and watch watch my animation. It's 20 minutes long. dried but 20 minutes. It's gone all crusty. Everybody watch Get Fer Now. Now watch Get Fer Now. Watch Get F. Watch Get F now. Get fatter now. Today Today everybody, I'm going to talk about how I made Get Fatter Now. Okay. What is the What is it on? How many How many views are we on? It's at 4 420 views. 420,000 420,000 views.
That's a weird number. That's crazy. Um, I I don't I would ne I could never have predicted that it would have gotten that many views. I was worried I was worried it wasn't going to like beat the Invincible video I made. Um, which got around like 9,000 views. Um, and like that was like I made that in like an afternoon really quickly and I was really I was really worried that it wasn't going to beat it. And it was like and it wasn't beating it for like a little bit. For a little bit, it was
doing worse than the Invincible video, but then it just freaking blew up. Uh, so I don't think anyone could have predicted the amount of love this animation got. Um, uh, it's insane. So, what kind of man would I be if I didn't milk it for all it's worth? Okay, so today uh, I'm going to give you a behind the curtains look. I'm going to give you I'm going to give you a behind the curtains look into my creative journey into the creation of uh, Get Father. Now, get fatter now, right? What is it? It's a
show about three aliens that uh they live together and some uh some pretty some pretty crazy stuff happens. Okay. Um if you somehow started watching this video first before the actual pilot, then I don't know why you're here. You should you got to go watch it first. Um so, make an animation. All right. Make an animation, especially one that's 20 minutes long, uh is no easy feats, okay? But the best place to start is is the beginning. Okay. So before you you know you should even worry about like the medium of your animation first you
you need a story, right? You need a story, characters, uh and a world. Okay. So now when first coming up with it, uh I actually I actually only did one of these things and that was the story. Okay. Right. So, like the original pitch of the show is that it was going to be like the kind of like the Can't write this down. It was going to be like the opposite of the Seinfeld show, right? It's called Sein It's just called Seinfeld, isn't it? Um, okay. So, basically, right, Seinf Seinfeld the show, not the guy.
Uh, it's been kind of like coined as the show about nothing, right? Have you heard that that adage? They call it the show about nothing, you know, basically in the sense that like kind of like the characters like it's what do I say? It's a show about nothing. Nothing happens. You know, they kind of make episodes out of really of really just nothing happening at all. You know, that's kind of why it worked. And basically what this show was going to be um is the opposite of that. Okay. It was going to be the show
about everything. it was going to be, you know, it would have the the craziest concepts, the wackiest stuff would happen. Um, and the main character would care about Palestine. Now, you've already set yourself up for failure. Uh, if you're trying to make a show about everything, okay? Because that's lit that's literally impossible to make a show about everything. But also, so is like making a show about nothing, you know? You don't you're not supposed to take it literally, you know? Seinfeld makes an episode around very like minuscule parts of everyday life. uh finding entertainment in
nothing if you will. Okay. Mine would never show shy mine would never shy away from having uh episodes where something insane always happened. You know, like you got the first episode going to get run over, you know? That's not nothing. That's something. And something is a heck of a lot closer to every to everything than nothing is. And then basically I I I did this because I didn't want to be limited by anything. I think I thought that the foundation for the show would be kind of like really basic, you know, giving me like a
blank canvas to try whatever wacky idea I had. Uh that's why when initially coming up with the show, I just thought of like episode ideas. Like I didn't have any like characters thought up. I just kind of wrote Well, I didn't even I didn't write it yet. Obviously, you shouldn't write it before you think before you got all the characters. But like in my head, I kind of thought of like episode ideas like, "Oh, they run a guy over. That's the only one I can say because the rest are all, you know, they're all yet
to be released so I can't that's it because really the reason I did this is because I wanted the characters to be interchangeable from the story. Um because originally, right, so as you know the show is about aliens originally they were just going to be humans. Uh Joe, Joe, if you will. And the only reason, I repeat, the only real reason, okay, I made them aliens is because I thought making them all like one funky, just one color would make them better character design. That's really the only reason because like the whole alien part was
just cuz they were just going to be humans and I just thought, "Oh man, these are really boring character designs. What if I just make them a color?" And then I thought, "Okay, there needs to be a reason why they're a color that they're aliens, you know?" And you know that may sound like poor planning, but you know that's kind of like because it has such a kind of basic foundation, right? You know, if I make the characters aliens, I can very easily work that and kind of make it seem like it was the plan
all along and that actually has a bigger thing. And that kind of jumpst started like other ideas that I had for the show that would like incorporate the fact that they are aliens, you know, like the fact that they're aliens kind of like centers around some of the episodes that I have written, but I can't spoilers. I can't get into them uh just yet. Now, another thing, right, I didn't mention is that this whole animation uh was made solely for my final college project, right? Um, and what it was, it was for graphic design. Right
now, I know what you're thinking. It's not, this is an animation. This isn't, this isn't graphic design. Why did you do this? You know, and I did it, I chose graphic design because it's like a stepping stone. Why am I who who cares? Um the original plan for this this project which was 12 weeks by the way it was a 12week project is I thought okay you know for my first for my f first final major project for my first year of college I made the yin and yang show right uh and that was like
10 minutes 10-minute animation not really an animation the animation quality is really bad and I thought okay well I got to I got to you know do better this time than I did before I got to outpace myself in every metric so I thought okay this I'll make I'll make it kind of like a show. I'll make it like an actual show with multiple episodes. So, I wrote scripts right for four episodes. And I plan to make them all in the 12 weeks we had on this project. Um, and as you can see from the
fact that there's only one pilot up right now on my channel. Uh, that didn't end up w working that didn't that didn't end up working out. Um, basically, you know, at some point through the project, I thought, okay, I'm not going to make four project four episodes in 12 weeks. That's insane, you know. So, I thought, let's just let's give up and only make one. And this was definitely a smart idea. I wouldn't have been able to make four. Yeah. So, I wrote four episodes. And once you got four once you get your episodes written,
uh, I thought, you know, I got to design the characters, right? So, let's talk about the characters. So, the first character I designed uh was Gilly. Uh the green one with the spikes on his head. Uh he was first um because he was based off like this older design that I had planned on using for my original animation for my college project. as you know that it was it was the yin and yang show and what it because the reason that it was the yin-yang show is because for that first project we had kind of
like a theme and the theme was order and chaos and I thought order and chaos that's yin and yang that's what they represent among other things let's make him real and the very original plan was it was going to be this sci-fi thing where this kind of like green guy would be the main character and he was like a c he was like a cactus man he was a cactus those like spikes on his head were like the spines and he had a lot more spines And it would be kind of he'd live in an
alien world and he'd be like a he'd be like a bounty hunter and then he'd get a call to like break these things these like aliens from prison and then he would have gotten money or something and the aliens would have been yin and yang. But I didn't do it, okay? Because I'm bad at Blender and it would have been too much. Uh, so I thought, you know, I'll go for I'll I'll repurpose Yin and Yang to be this kind of like spoof on kind of early sitcoms. Uh, and that's what I did. So, the
green spiky guy, he got banished away. And then, you know, as I was coming back around to this project, I thought, you know, let's, you know, get the flipping the the green guy back. Um, and I decided, you know, uh, let's get three people. Let's get three. I think a c the good cast would be three people. You know, three's never three's been done, but it's not done much. It's not as done as much as I as I'd want, which I'm not sure why. Usually, it's kind of like two or you got four. I don't
know. I think, you know, three three is good. Three is underrated. Three is an underrated amount of main characters. So, let's get three. You know, one's green already, so let's just make the other one blue. Blue and pink. That's basically the amount of thought I had into making the characters. Um, and you know, to make them distinct, since the green guys are spikes, they'll all have something different coming out of their head, right? So, I designed them all in Blender. How do you Oh, no. That says, "So, how do you blender?" No, how do you
use Blender? I wrote, "How do you Yeah, how do you blender?" Um, I I'll tell you, okay. Um, and I'll tell you by starting with the with the characters. Uh, as you can see right, I am no expert in making realistic humanoids, which is why everyone has this kind of like cute spherical design uh that people like a few people were comparing to uh Sprunky, which is which is horri which is the worst. I don't actually know what Spunky is. Like I know what it is. I know they're like the circles, but I don't know
like what it is. Is it a game? Is it like a show? Is it like a Is it a I don't know what what do they do? I don't know. I don't know what it is, but it's horrible. People should stop saying that. Um, so how did I make it? How did I do it? Uh, well, I'm going to tell you a little secret. I'm going to tell you about my inspiration, my sensei, and his his name is Louis Zong, right? Louis Zong is this really cool guy. He's an amazing artist in both like 3D,
2D. Uh, he makes music as well. he made um Rat Taxi and other uh stuff and he's like he's he's one of the biggest inspirations to kind of how I approach Blender. I mean, if you look at kind of some of his works, you can easily see. I mean, look at this one with the balls. I did the balls, too. Um and the most useful and important video to my process is one he made that I recommend like anyone who wants to learn how to use Blender watch cuz it was it was really helpful and
it was uh my I think it was called I hit my table. I think it was called my approach to 3D illustration in Blender. Um, and basically 90% of the techniques I used in uh the get file pilot, he basically I all learned from this video. Um, one of which is the subdivision modifier, right? Uh, subdivision modifier is you get all these modifiers you can apply to different objects. And the subdivision modifier, if you add it to a cube, it like becomes a sphere. Okay. And it's like, well, why why do you want to make
it why would you make it a sphere? Why don't you just make a sphere? Uh, and it's and that's because of like the vertices, right? You know, you can like you can go into like this mode in Blender called edit mode where you're able to like adjust the different vertices and the faces and the edges, you know, to really get deep into kind of the topology of a shape, right? And the the good thing about applying a subdivision modifier to a cube is it looks like a sphere, but it still has the same vertices as
a cube. So, like if you go into edit mode on a sphere and a cube, as you can see, there's a lot less points, which makes it so much easier to kind of like edit it and kind of change it shape, you know, and you can just like add more with like the uh the loop cuts thing and the extrude. And it's just like so much easier to kind of like mess with kind of like spherical shapes. So, I'd recommend, you know, if you want to make anything kind of round, get a square, get a
cube with a with the subdivision modifier, and it's really like it doesn't take long. Just like play around with it, and then you'll basically understand how it works, and it's just it's a lot easier. Um, and as you can see, it may not look like it. Um, but if you look, basically all my characters are made of cubes. Like, they're just all comprised of cubes with the subdivision uh modifier. And this is a technique that Louis Zong uses and talks about in his video. Uh, and another one is texturing. This is kind of cheating if
you want to if you want to say that, okay? Because texturing sucks. I don't know how to do it. It's the worst thing in existence. Um, and what he recommends, what he showed is this add-on called Blender Kit, which is basically just an add-on where you can just drag and drop textures and just texture anything. And that's what I did. That's all that's all you need to know. Um um another technique he uses isn't a part of Blender at all actually. Um it's what he does in Photoshop, okay, to add like a little extra flare
to the kind of like renders. He uses filters like color half tone to add some texture, you know, and as you can see like in my animation with all the dots on it, I basically applied the color half te uh animation because I really like how it looks. And if you look at like all of my 3D illustrations, I just I'm basically doing the exact same stuff. Um, and what he also uses is color lookup, which is a database of LUTs, which stands for which stands for which stands for lookup table. Oh, I could have
I I could have known that. Lookup table, which basically kind of is a cool it's filters. the cool filters that change the colors and make your images look more beautiful. That's what I That's what I wrote. Make your images look more beautiful. Um, now I know what you're thinking. Uh, that's Photoshop, not Photoshop. Last I checked, you can't apply Photoshop filters to videos. So, how do you how do you do it? Um, well, you're stupid. Okay, because if you ever heard of Photoshop actions, right? In Photoshop, anything you do to an image uh can be
recorded, right? So you can record it and then it saves it like a list of instructions called the Photoshop action. Um and then you can just open a new photo and just reapply it uh immediately. And then you can also do this thing called like a Photoshop batch, right? Uh and where you basically can select a folder of images and it will just apply it and copy it and make a copy of it. And that's what I did with the animation cuz when you render in Blender, uh it doesn't render out as a video. It
renders every single frame as an individual picture and it sets it in a folder and then you can go back in the in the blender's like internal video editing thing and then make it a video which is a lot easier because if you if like blender crashes you just lose it if it try if it was trying to save it as a video and saving as an image makes it a lot easier and it also means I can do this Photoshop batch thing right and basically you know I record this this filter and then I
just apply it to every frame. Okay, now you know you got to know that this is this is actually quite time consuming because you know this animation is 24 frames a second. Uh now you can do the math but basically that's a lot of frames. That's a lot of images individual images that it has to do. um which is what led to the folder for the first episode being 150 gigabytes. Each scene containing thousands upon thousands of images that were all that were then doubled because of Photoshop. Okay, it's it's we're getting ahead of ourselves.
Let's not jump to the post-production stage too soon. All right, we're going to get back to Blunder. Um we have our characters. Yes, but what we also need is our backgrounds. Now, backgrounds, I think, are actually easier to make than characters. I mean they're not maybe more timeconuming but easy. I don't know. I mean the thing about it is is at its most basic level it's just a bunch of cubes resized and reshaped. Okay. Whereas for characters you got to like model them. Um oh noes. Faces. Right. Okay. Faces. Faces are even more complicated than
the rest of the body itself actually. Um but I had a trick up my sleeve. Um, as you can see, um, from the faces, they're actually all just pictures. Uh, this is a technique that I learned from Southern Southern Shotty. Okay. Uh, he made a video explaining how to make 2D face rigs out of images. I'm not going to explain how he did it because I forgot and I don't know, so you should go watch his video. I'll I'll link it. Um, so basically, I went into my 2D drawing software and freaking started drawing uh
some faces. And uh this is what I got. Probably should have took more precaution in making sure there are enough faces to fully articulate like mouth movements, but eyeballing it. Kind of worked. So I'm I'm just going to uh keep it that way. Um basically the mouth and the eyes are controlled by this bone, this freaking bone, which I move up and down and it changes the pictures. It cycles through the pictures because it's kind of like connected to the movement. Um and the eyes are also separate objects. So, I can I'm able to like
look around and when a character is blinking, I just um move them inside their head. Okay, we've done we've done we've done it. We've done everything. Not really, but it's time to animate. Um here's the thing about animation. It's actually uh very hard. Um but I'm going to go over a few tips that helped me. Um spacing, right? Uh the faster a movement is, the less frames it should occupy. You know, everyone knows this. That's one of the principles. I think it's principle number. Uh so to make the character's movement snappy and uh like good,
I use this very simple trick. Okay, so say you want a character whose arms are by their sides to swing them up. Okay, you you save one key frame of them down stationary like before the movement happens. Um, and because their arms are sw swimming swing sw because their arms are swinging quickly. You don't need to animate the movement uh in between, you know, because here's the thing, you know, animation imitates movement. It imitates life. It's not actually movement obviously cuz it's just images being played next to each other. And you know, for if a
movement the faster your movement is, you can just, you know, not animate it because you don't because it goes so fast you don't see it. And your and your brain knows that your brain fills in the gaps. So basically for the next key frame, you just move your arms all the way up to basically where you want them to end up in the final motion. Okay? And then obviously you got like the first motion and the last motion. You know, this is what we call I can't remember. I should know this. This is an animation.
You got like the you know you got your main movements and then you do the in-betweens. I know that the in-betweens are called the in-betweens, but I can't remember what the your main ones. I don't know. It's somewhere. I I should know. Um, basically, yeah, but really, you don't really need to do inbetweens the faster your movement is. I mean, you could. It'll probably be better animation. I'm bad at animation, so the next best thing, right, is to go to the next key frame and then move the arm ever so slightly. And what this does
is this kind of like adds a bit of easing to the movement because obviously you when you move your arm, it doesn't move at a constant rate, right? You know, there's like an initial burst of movement and that's when it goes like a fastest fastest. It reaches kind of the pinnacle and then it kind of it has to slow down. It doesn't stop, it slows down. So by adding like that final key frame where it moves just a tiny bit, it just makes it just makes the movement feel a lot better, a lot look a
lot nicer. And it's really just a very easy trick that's that's just simple and effective. And if you you know, if you want to try animation and you're bad at animation, you know, that's just that's something you should just something that I I want you to think about because I basically did it for 90% of the movements, you know, cuz it's basically they were stationary and then I it's just like different frames, not Yeah. So there you go. There you go. There's there's your tip for you. Um and then yeah, I just did that over
and over. never really messed with storyboards because they involve 2D drawings. I made storyboards, but I made those. This is a top secret by the way. I made them after finishing the animation. And then obviously, you know, because this was for my final college college project, I put it in and kind of, you know, said that I that it was before, but it wasn't. Um, but yeah, I I I suck at it. My profile picture is just the 3D model traced. Okay, I'm not I'm not good at 2 drawing. Um, yeah. Now, if you've watched
the animation, I assume you've probably noticed uh all the many animation errors. Um, and if you haven't, I'm just going to point them out to you because I've seen them all. And a lot of them, you know, just lack of knowledge of how to fix them or just I could have fixed them, but I didn't have enough time or I couldn't be [ __ ] Um, at the start, you can see uh Mr. Denning's legs. I had a noise. It just scared me. Um, at the start you can see Mr. Denning's legs just like stop
moving when he's walking away. I kind of expected the it to be behind the camera cuz obviously you don't need to animate anything outside the camera, but that was still in the camera and you can kind of see it. I don't know anyone noticed. Um, when he steps out the on the street, uh, he's floating. He's not on the He's not on the ground, which is embarrassing. Um, and then when they pick him up that Gilly and Nico are also floating. Uh, I don't know what those on the trees are. I actually don't know. Um,
clothes are clipping into each other all the time. And as you can see, when they're in the car, uh, I'm just moving the houses so they're not moving to make it seem like it's moving. I think it's kind of like an all right effect when it zooms in. Uh, of course, the very first shot you can immediately see that it isn't. Uh, my non-animator friend pointed out that I should make the fence kind of like alternate movement a little bit, like just like going up and down, and that and that would have worked, which is
annoying. Whatever. Um, there also a variety of references throughout the animation. Not sure if you picked up on all of them. Of course, you got the Family Guy deaf pose, the Tarantino trunk shot, um, him being tied up just being like the monster from Silent Hill 2. There's also a a another Silent Hill 2 reference when he's in the the thing and he says my sleep sleepless town in that restless [ __ ] Um, you got the scene with the cop uh and there with Gillian the cop. That's just a parody of the opening scene
in Glorious Bastards, but I kind of switched up the milk. It's, you know, it's genius. You know, this time he's the one getting the milk because he's like commanding the room. It's very good writing. Um, Johnny Jambo is a madeup detective that I made up from uh last Halloween when I wanted to go as a detective, but I was kind of dressed as like no particular one, but I like wanted to be a character. So, I just made up one and then I like tell people I was Johnny Jambo and be like, "You you seriously
never heard of him?" Uh, it was it was an amazing bit. Uh, everyone loved me. I was the life of the party. Um, this scene I genuinely forgot to animate their mouths. Uh, and I forgot until it was too late. I just I just forgot. I completely did not notice and there was nothing I could do to fix it in time, so I just left it in. No one pointed it out, which is weird. I don't know why no one noticed that their mouths just don't move, but that's fine. Um, with the news segment, there's
like this get a load of this guy cam. Um, which is just taken from Wayne's World cuz I love that movie. And um that's it. Um oh, also I should say with the new segment I got to Okay, we're going to talk about the two rendering. My chair is so creaky. We're going to talk about the two rendering engines that you can use in Blender. You got cycles and you got Eevee. Um Eevee is the the poopy one. That's it. It doesn't suck, but it happens in real time, but obviously, you know, that comes at
like a cost of kind of quality. Whereas cycles, it has to render each frame and it can take basically almost a minute depending on kind of the settings you change. But obviously you get a lot of quality and the whole animation, right? It was made with cycles. So it was just a lot. So it took a lot longer than it needed to be cuz obviously it was so many frames. The the scene with the cop, right, that's 8,000 frames, right? And that took basically almost a week of rendering every night and almost every day to
be done. It was insane. Um, and that was so timeconuming that I actually ran out of time to render the news segment in cycles. So, I don't know if you guys can notice, but it's rendered in Eevee and it you can like I don't know if anyone notices, but the lighting is like a lot worse. And yeah. Hello guys. Uh, I thought that for the final bit of animation, I do I record me I record me doing it. So, I got the microphone uh to help give you a more indepth process of how I do
it. So, this is recording, right? Okay. Uh, we should just skip let me talk. Let me walk let me walk you through what's happening here. The news guy is talking about the mayor. Uh so he's town for miles. Is Mayor West going to fix it? No. He does this thing where he sings which was you know wasn't even in the script. I uh I improvised is Mayor West to open. Do we need his mouth to open? We didn't need his mouth to open yet. We do we do the what I do right is I do
it I do the kind of like animation and the eyes first as I go and I like I'll move no I'll move the mouth too but I won't do the lip sync until after the entire animation is done. So like as you can see he's doing like a like a regular smile like not even a smile the mouth and then he did a normal smile. So, I'll like I'll change the mouth slightly and not very often to just kind of indicate the change in emotions, but I won't uh I won't do like the lip sync
until afterwards. You get you get Okay. So, we do that and then we're going to turn his head here. Can make it you do. So, here's here's another animation trick. What I usually do is when doing movement, uh, you got like you got I do like the first thing I go I go every two frames and then animate it. So I go So if I want to move it, I move it and then I go two frames next and then you move it again, but only very slightly. And what that does is it adds a
little bit of like bounce. So you see this is this is it with just one frame and it just it just teleports you know and it's stiff but all you really need to do is another two move it slightly and it just kind of adds a little bit of like easy it makes the movement that's basically what I do all the time every bit as you can see like look every head movement is just in twos so you move it a lot and then you move it very slightly you see that you see that you
get how you get how it works Everyone following along his eyes here. Open your eyes. Uh, so he's doing just a, you know, his stance. So he needs his eyes. So So his eyes are like a different part. And what I do is when he closes his eyes, I just move them. I just move them in his head. So since he opens his eyes, I got to move them back out of his head. Okay. Um, so we do that. Is he looking at the camera? Not really. There we go. So you go. He is only
wear. So what I'm trying to do is add movement emphasis whenever he like emphasizes in his voice and try and match it. So he's like going he's like he is only you see he's going he is only. So I want some movement when he says only to kind of he is only higher here. He is. So he says only like here. Turn that down cuz that might be a little bit too loud. And then uh no. Okay. So, for some reason, I don't know how I don't know why I did that, but when I was
putting the audio together, the singing and the there's a point where the singing and the talking overlaps. I'm sure I did that for a reason. Maybe it sounds better if we just cut it to it. But it's kind of weird. Uh only No, that's not that's not enough movement. Really? Let's really Let's really do it. Let me do a little bit of the easing in. Yes. Ah, you see that? That's how you do it. That's just that. It's just that he is he is only where he is. He is only where where he is today
because his parents were oil refiners. Is going to fix it? No. No, it's fine. Are you jo you joking me? Please save save my key frames. Please. Um, can I be asked to like after I'm done with this animation make the making of what if it doesn't like nobody cares? You know, that's my that's kind of what what's scaring me. What if nobody cares about what I'm making? It's taking 12 weeks of my life, which you know, in the grand scheme isn't isn't isn't that much. But I, you know, if this does if this does
if this doesn't if this doesn't beat the invincible video, the invincible animation I did, which is sitting on, I think almost 9K views, I'm going to I'm going to I'm going to hurl. Uh, people might notice that. What if I just What if I just What if I just Hold up, guys. Did that fix it? No. It looks like he's wearing a freaking diaper. A di type di type. People going to notice that people might. It's hard to tell because the way I animate it with this kind of like texture thing is I can't see
colors. So things kind of blend in more. So I don't know. This animation can be bum ugly when I make it. I don't think it will. I better hold that in both when the eyes move, but they're like in different Whoa. Oh, cool. Look at the mayor, bro. Look at the mayor. Look at the mayor. Uh, okay. Was that how it looked in the original movie? He's not even in the C. He's not even He's barely in the camera. I like it. I like it. I like it. Get a load of this guy. Cam is
funny. That was terrible. That was a terrible bit of animation for me. That you serious? That's fine. That's fine. That's actually that's fine. Like if we just move the body parts. I'm getting I'm getting angry, man. The stress is getting to me. Let's I can't can't brief intermission to to add new segments, commercials, and electoral announcements. This is just one of the many changes the mayor is introducing that I have coined the stupid bull crap that doesn't help anything. May has just been so bit reluctant for his fourth term, overwhelming 60% of the vote. No
one would have amazing ideas the mayor will come up with now 40% higher fentinal abuse rate than any other town for miles aggressive going to fix it. No you guy like oopsy daisy he's messaging me. Ah princess is telling me to meet but I can't I voice anything. What the hell, dude? Uhh. How long could I could I meet him for before he gets crazy? No. Dad. Dad. There's nothing. Oh my god. Dad. Oh my god. Dad. Oh, I'm going to let you go back to what you were watching. Oh my god, there is nothing.
Thank you, Rashad. Thank you, Sean. Funny. Oh, yeah. Ends. Oh, we're done. Nice. Yes. Okay, great. Yeah. All right. That's that's that's that cutaway done. What What's left realistically, guys? video files episodes like it's a 19. So we've done that. So we need to do 15. 15 is the other one where they're in where they're kind of like almost in the basement. They're talking like what are we going to do now? 16 is when they're in the house. 17 is when they're in the car and they're like, "We got to do the Mtopian reviving ritual."
Scene 18 is when they're doing it and then you know there's the final scene and then Yeah. Okay. That's fine. you [ __ ] Hey guys. Um, so it is it is Friday. Animation needs to be out by Monday. Uh right now we're the animation's all done and basically all of the frames have been rendered except for the final scene and the two kind of ending scenes, but they should be done in time maybe. I don't know. We kind of hope so. Um but most of it is done. Um, so right now what we're doing
is applying the kind of Photoshop thing, right? Because at the moment it's kind of this kind of So we're So we're doing this thing you do on Photoshop where you can like save kind of like an action like a Photoshop effect and you can like record it and then you can apply it to a bunch of images. So what we do is we apply it to every single image in the entire animation. So it's basically every single image we've rendered and it just copies it and does it again. Obviously at a much faster speed, but
you know there's still thousands of images so it's going to take a while. So I guess I'm I'm just going to be doing this. I don't know. It's almost 10 for the past week. I've been going to sleep at 10:00 cuz I don't know why. I think I'll stay up though. I mean, I don't know. I can't do any work while this is happening. We got the Mac though. So, I don't know what I don't know. I'm just hoping it's all done and good for Monday. And also the trailer. I need to make the trailer
ASAP because if I'm uploading it to YouTube, I want the trailer to be uploaded a few days before because on my Instagram where all my friends follow me, I uh I want them to like such a [ __ ] son, you know. I'll do that a day before the with YouTube really. I should I should upload it today, but hopefully we should do it. Should be all done by Monday. Let's hope. Let's pray. [Music] dance. [Music] Um, should we talk about the name? Should we talk I think we should address the elephant in the room.
Get fatter now. Get fatter now. What does it mean? Why is it called that? I'm going to tell you all right now. So, everybody uh everybody get ready. It's called that uh because it's funny. That's that's the reason. It's funny. That's the only real reason. There's no bearing over the plot. It's a funny title. Uh and that's that's the only reason why I chose it. It's just a funny phrase. Get fattered out. Get fed out. It's funny. I I kind of thought people would think nothing of it or or kind of like at least recognize
it as one of those like pieces of media. You know, the pieces of media that like just have a stupid name that has nothing to really nothing to do with it, but people are fine with it. But a lot of you really zeroed in on that. Um, a lot of you despise it. Um, a lot of people on on on Twitter, I noticed really didn't like it for some reason. Kind of just assuming it was a fetish thing. just it was assuming that it was it was a fetish which is I think it's pretty funny
that you know of course that's only coming from Twitter. I mean a little bit of YouTube everyone was saying oh is is par is par is paras paras parasitic um you guys are all funny. Um no it's not a fetish thing. Um it's kind of a shame that a lot of you thought it was a fetish thing. I do think that, you know, kind of speaks a lot more about you than it does about me because, you know, sometimes things being fat is actually funny, you know, that's kind of why that's the name because it's
kind of funny. Not because it gives me a the boner. That's you know, I'm not I mean like I get why you're saying it, you know, like fine, it's fine. It's fine. You know, it's better. I don't know. It's fine. But no, it's it's just funny. Okay, that's the only reason. Sorry guys. I'm sorry. I've got this whole I'm going to be honest with you. I'm reading my script here. I've got this whole kind of like hit piece on on on like it's Yeah. No, it's a lot. But I I'm not going to say all
of it because I'm I'm said a lot. I just got very angry. Wrote this very angry. But, you know, looking back, it's not I don't care that much. It's not a fetish thing. The name's funny. Um, what is this? Am I I'm not going to let some clearly sexually repressed Twitter users say that it isn't. First rule, you got to know comedy is objective. That's f That's pretty funny. That's kind of funny from me. I'm I'm sorry. Um, they cannot seem to grasp something. I need this more than you. Um, yeah, that's the end of
all I just hit. Please. Oh my god. Who won? Who won? Who won? What else can I say? 34 minutes. God damn it. No, I'm in the next one. What else can I tell you? Please. Okay. Oh, all right. Oh, yes. No, a lot actually. Let me post. Let me help on YouTube about the uh Oh my god. has some questions and I'll answer it. What the hell is um Oh, I got to shout out the Patreon supporters, don't I? Oh my god, I forgot to shout out the Patreons, my amazing Patreon supporters, cuz they're
flipping giving me they're paying for me like I'm I'm a subscription, which is pretty insane. Um, okay. So, we'll go from the most. Okay, so with the £10 a month tier, we got AV8R. Amazing. The ma the magic rad bit tier is what it's called. Amit, thank you. um with the gorilla tier. Uh we got custom abortion. Uh pmpkin pmpkin. What the what the hell? Um we got gambit. We got uh uh how do I how do I even say this? Aboody aboodi-7. Um and Pablo Lopez. Pablo Lopez. Um and in the in the one
pound a month tier, the ugly guy tier, that's what the tier is called because the because the page is an ugly guy. Uh, we got um, Spasmatic, Tickonator, Tishonator. Uh, we got David Monks, David Monks, the Mrs. Denning super fan. Um, and we got Zoracals. So, thank you. Those are all absolute legends. So, yeah. Uh, yeah. Thank you guys. Thank you guys so much. Goodbye. I'll see you guys later. Follow me on on Twitter if you guys want more updates on the production of episode two and just everything, you know. The Patreon is in the
description. There's the Reddit, there's the Instagram, there's the Twitter, there's the Tik Tok, you know, there's everything, you know. So, yeah. You know, was there any inspiration behind the character designs/colors? Uh, two, what's your intentions with the show? Okay, inspiration behind the characters. I already told you the one about Gilly. Nico is literally I reused a model for Chief Keef, but really the the main inspiration behind the characters is of who voices them. Because I'll tell you this, I'll tell you this. I planned for the voice actors. Like I already like wrote the characters with
those voice actors in mind. kind of just assume hoping that had not I hadn't asked them yet if they wanted to do it but I was kind of just assuming and I also hoping that they would say yes and they did which is very good because the characters are all basically based off the voice actors in a way so yeah um what are my intentions with the show I'm going to make definitely going to make more obviously I've written scripts for four episodes will I make more than that I I do want to you know
not I don't want to do this forever I want to do kind of stuff. Yeah. Okay. Um, was there a full script, loose script, or all improv? That was No, it was definitely there was definitely a full script. Um, what's funny is that a lot of there were like in the script there were a lot of lines where I kind of wrote in kind of like people stuttering and people kind of adding superfluous like words to kind of make it seem more natural. And I also told the actors that they should they should try and
improv as much as possible because it's funny and I kind of wanted it to kind of very inspired by uh home movies in that. So yeah, how long did this take to make especially the writing animation 12 weeks although I'll tell you this, I did write all four episodes before I started the project. Uh will the show take a darker turn or is it mainly going to be comedy? It's not going to take a darker darker. Well, it's I don't want it to be that kind of like thing where it's like, oh, it's supposed to
be all comedy, but it's actually super sick and twisted and and it's serious and realistic panic attack, you know? I don't want any of that. There will be like cuz obviously, you know, there was some darker stuff in the first episode with people dying. It's not supposed to be like at the forefront. It's supposed to make you laugh. I'm not going to shy away. Like I said, I want this to be the show about everything. So, I don't want to shy away from kind of doing darker things, but I don't want to do it for
the point of being edgy and when it's there'll be a reason behind it. Um, what inspired you to make that the title? And what species are the characters? They're aliens and I can't get more specific than that. I already talked about the title. Um, what is each character's favorite tree? Gilly favorite tree is a sycamore. Franny's favorite tree is a is a freaking oak tree and Nico's is uh bonsai. Is bonsai a type a species of tree or is that just a small tree? I don't know. Uh I was I was wrong about the tree
about the tree thing. Franny's favorite tree is the Freddy's tree is the desperos and my I changed mine as well. My favorite tree is the the tree where all the branches like go up completely vertical. My favorite tree is when where all the branches go up vertical. That's my favorite. Gilly. Um I love the absolute chaos of the pilot. Lola. Uh where did you get your ideas for the characters? They remind me of my brothers and I. That's funny cuz it was actually they're based off of you and your siblings. Do that. Uh what reception
did GFN receive on your college? Oh, this person knows. The description said it was made for Yeah, they freaking read the description. Uh reception re reception. I don't know what I got what I'm going to get for this until August because it was I handed it in the day I uploaded it. So, I'm not going to know what if I got the the grade enough to go to the university I want. But we'll we'll find out in August, guys. Fingers crossed. Did you expect the pilot for GFN to gain as much attention as you did?
No. No, I did not. Um, I can use some tips since I'm trying to make my own show with my two other friends as well. Uh, tips. You got to you got to believe in yourself and you got to Yeah. I don't know. I just did it. I don't know. You just got to believe in yourself and try really hard. Get uh When you animate, are there some principles or methods that you think of specific to not just easing on anticipation, whatnot? Well, no. Actually, no. You you've kind of covered the only two that I
that I think about. I'm not good at animating. I should I should think about all the principles obviously and I will I should you know that's an improvement. Where are Gilly Friendly and Nico originally from? I'm not allowed to answer that. Um what the hell does that title mean? I've already answered that. Um how many of you Oh yes. How many of you worked on this? Um, this is kind of cool because a lot of people I saw a lot of comments that would refer to kind of the like they would say creators and kind
of think that it was more than one person that worked on it, but it was actually just me. And of course that, you know, the voice actors, they, you know, they're they're an integral part of the cog, but every other everything else, the music, the editing, the writing, directing, 3D, that was all uh me. a big back. Is Gilly a big back? What does that mean? I don't know what that means. Um, questions. Who's your personal favorite character? I get I mean, I got to do Gilly cuz he's the he's basically my selfinsert, but I
also like I really do like the cop, the alien hunter. He was really fun to voice. Um, and some more of my personal favorite characters also just haven't shown up yet, but they have they're written, they're planned. Um, how do you feel about it growing quickly? Scared, actually. I'm very grown too fast and I'm scared.