The Ultimate ADC Guide for Lane Phase

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enryu
In this guide you will learn the concepts that the best ADC players use to climb in soloQ and pro pl...
Video Transcript:
this will be the only botling guide you will ever need to climb to the highest ranks as I will be spilling all the secrets that the pros and Challenger players don't tell you about so you can be better than 90% of the players near ELO most players don't know this but there are very intricate Concepts that the best players will always follow in their games regardless of the Champions that are playing and it's really not that hard to understand I will explain each and every one of these Concepts to you in this video including why
and how they do this and how to recognize these patterns in your own games starting off with something that you can even do in the loading screen to give yourself a huge Advantage we begin with the assessment simply look at the runes and champions that the enemies have and begin to think of a game plan for the first three waves of the game specific Champions and matchups are different every game but follow this line of thinking I have in these examples let's say my support has Aftershock whereas the enemy support has Guardian Aftershock has a
20 second cool down whereas Guardian has a 90c cool down level one then theoretically speaking we should want to fight more often since we can effectively proc After Shock at least times before Guardian is up again likewise if I have halil of blades and the enemy ADC has PTA we should take short trades ordering once or twice before getting out so the enemy ADC cannot get an extended PTA value thinking more like this during the lane phase about all four champions in the bot Lane will guarantee much more success here's a graphic of runes and
their basic functionality to help you understand more about these Concepts I think it is pretty self-explanatory but if you have runes like Fleet footwork or comet in the bot Lane you should take short trades and solely wear the enemy's HP down whereas if you have conquer or PTA you want to take extended fights all runes have their own benefits and you must play towards the conditions you chose for the highest chance of winning and here's a tier lless of range in the bot Lane for most Champions so you get an idea of Champions that have
the most range versus the Champions that have the least range so for example if you are a kaisa you shouldn't be trying to auto trade with an ash or Caitlyn but you can for sure try to out Trade A Z with autos and this All Leads up to the three-wave crash how you play the first few minutes of the game leading up to the three-wave crash is the most important part of every single game you play in the bot Lane let's first talk about the ways you can get to the ideal three-wave crash and then
we'll talk about why it's so important to do so these are some classic punish SL Concepts that you should know about B Lane to get you ahead right from the get-go starting with the bush cheese this is a punish where you can make the enemy lose Lane if you play your cards right at level one vision is very important and can often be the decider between a winning and a losing trade so being able to have the first strike is as important as having a matchup Advantage you can always push cheese if you and your
support at least have one ranged ability that can wear the enemy's HP down the only difference is knowing whether you can do a long trade or a short trade but start with the long trade notice in this clip how I'm initially going for a short trade and I was ready to back off but because the enemy kept fighting I used Brom as a front line and hugged the bottom part of the Bush so minions don't Agro me I kept my HP high the entire time and space as much as I can so the owner can't
Stun Me which ends up getting us a kill now do keep in mind that I made sure to keep my conqueror up the entire time and I took this fight knowing that I had conquer the adc's HP is always the most important in the 2v2 Skirmish so spacing as an ADC is very important the support should usually be the one walking up to tank damage instead in another world where your support isn't as aggressive or spotting these opportunities go for a short trade which usually consists of One auto and one ability notice how I was
patient with my w waiting for the perfect opportunity to hit two people if you take short trades like this repeatedly you will eventually win the lane through having an HP advantage next up the triangle is the way of standing in line with your partner in Lane such that you pose a threat to a single player on the enemy side that way you can always try to get a positional Advantage during the fight this is how it works by standing on a close line to your partner you're able to focus the same enemy that your partner
is hitting giving you an advantage if the enemies don't stand on their own line as well if you're supporting is looking for an engage while you are in China it's very unlikely that you will be able to do any meaningful damage to the enemy but your support will most likely lose half their HP this is why it's always important to look at your own supports positioning as well as the enemies now that we've talked about some ways to help you achieve Lane priority let's transition that priority into a three-wave crash and talk about why it's
so important a lot of you might already know about the three-wave crash but even the highest ranked players messes up a lot there are many examples of players securing priority on the first and second wave but they keep pushing and hitting the wave instead of pressuring the enemy off the wave and trying to deny them gold because often after securing priority on the first and second wave there are a lot of players who actually keep hitting a wave instead of letting the minions fight themselves off and end up doing a two-wave crash instead now when
you two-wave crash into the tower too quickly it ends up being bad for you and we'll talk about that later let's first talk about why the three-wave crash is so important since it gives us three options to take the first condition if the enemy are low HP and our jungler can come to dive in time we should dive the enemy or if the first condition doesn't apply we should shove the wave ASAP before the next wave is out and we recall fast for a power Spike while the enemy are stuck under Tower farming a huge
wave this allows us to finish our first rotation of the game and allows us to reset and enter the second rotation while the enemy are still stuck on their first rotation as they have not base for their items yet and the third option if we have better conditions than the enemy we should continuously apply pressure under the enemy Tower given that no jungler comes bot linge if so we should stay as long as we have higher HP and Mana than the enemy having these options give us much more leverage as a team over the enemy
as they have to play Passive and have limited options because this opens up the game for our jungler to play Bots side whether to invade or dive whereas the enemy jungler will have one less Lane to play for if we continue this pressure onto the enemy bot Lane and this brings us to another concept rotation resets you can basically think of this like a a traditional card game where each player takes a turn and the other player has to wait to retaliate on their own turn although League of Legends isn't literally a turn-based game it
is very similar whereas each team takes their own turns making the best plays they can while they give up opportunities that they cannot make think about all the time where your jungler was ganking top whereas the enemy jungler Dove you or one jungler takes grubs and the other one takes dragons that is each jungler taking their own turn to do something on the map and this applies to all 10 players in the game each recall that will be take in the bot Lin is Essen Us ending one rotation and starting another we recall first because
we just shoved the cannon wave and bought our items now we are back in Lane faster than the enemy and we get to choose what to do with the wave at this time the enemy are either recalled or just taking the L and are trying to shove out the next wave before recalling if we get back into Lane fast enough we can trap the enemy in lane and deny them the recall which forces the enemy to make a bad decision either they have to sit in Lane with bad conditions while waiting for the jungler to
help them reset the wave while we are in perfect condition or they have to recall and give up XP and gold in addition our jungler will always have more plays on the map to make because they have extra options through our lane prior regardless of whether or not the enemy jungler is here to help the enemy the enemies are always at a disadvantage because they will always lose 2v2 and if the jungler comes help them our jungler gets to do things on the other side of the map or our jungler can also counter their enemy
jungler's help this is a big part of the reason why botling pry is always emphasized in Pro play you can simply get your team a huge advantage through the possible shutdown of two to three players but in conclusion for all the concepts combined so far for a good early game we first do the assessment then we Skirmish on the first and second wave for pryo and we try to create a three-wave crash and then we either dive reset or we keep applying pressure this should be your standard first rotation for your Bot Lane gameplay every
rotation that you play after the first one is simply just either a repeat or a similar pattern as your first one so after you perfect the first rotation it isn't hard to learn the rest of the lane phase that's why the first few waves are so important to understand however there's a lot more that goes into the lane phase because every matchup is different but in general you will see much faster Improvement if you think more about the game and the ways of how Champions interact with each other and how minion waves work watching this
video will not make you a challenger TI your ADC instantly but if you follow the fundamentals and keep building your understanding of the ADC role through more es and playing more games the process of hitting high will be much easier for you than most people there are a lot more Concepts that you should learn about such as how to slow push correctly how to Ward how to freeze and much more all these Concepts deserve their own videos and work in combination with the concepts already mentioned in this video to help you get an advantage over
the enemy bot Lane if you feel like I helped you learn something new today or if you enjoyed the video feel free to check out my patreon where I will be posting more ADC guides and Analysis videos on new patches in the upcoming days for only1 9 a month it is an extra way to support me on the path of becoming a full-time Creator but please only if you have the means to do so watching my videos is the best way to support me so I appreciate you a lot and I think patreon is a
really good alternative for coaching because the patreon videos themselves will help teach a lot of Concepts that you will learn in coaching sessions anyways and it's a lot cheaper than coaching sessions because patreon is $199 a month and a coaching session one time fee is probably like 30 to4 or maybe even more uh there are people out there who charge like $400 per coaching so I would only recommend getting coaching when you're at your wits end and you really don't know how to improve anymore but I think most people probably won't get that point until
they are very far into the game such as Master tier Grandmaster or even Challenger tier thank you so much for watching and I'll see you in the next video [Music]
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