you've been dreaming a long time haven't you have you never prayed that time would simply stop the opening of Final Fantasy 10 is one of the busiest starts to a game you'll find very little time is wasted as you're plunged into a world overflowing with imagination fans rush to a stadium with a hanging sphere of water at the center the playing field for a sport that you could only have dried up heavy guitar riffs tear into your soul oh we pan above a city nested at Sea its buildings accented with tiny waterfalls a man in
red stands above it as the ocean somehow dances in the sky behind him he seems to toast his drink to a gargantuan wall of water on the horizon strangely the city seems to warp and distort at its presence gravity gets a little sleepy and without warning something hiding inside the tsunami attacks desperately wounding the city the sphere of water shatters and falls statues and buildings crumble sirens sound people cower in Terror and eventually our seeming main character Titus finds himself hanging on for dear life at the feet of the man in red Orin we get
a breathtaking wide shot of the Calamity and with no explanation Orin looks up to it to ask you are sure moments later they are both somehow peeled out of this existence and into another they travel through space or time or reality it's impossible to say this early in the game but this opening act uses those tiny details to leave you with a pile of unanswered questions the opening scene of Xenoblade Chronicles 3 is largely similar in its approach children rush through a crowd on the way to an event of some kind to see the fireworks
but when the clock strikes the end of the hour everything just pauses for one of them Birds freeze mid-flight footsteps halt the wind itself seems to have choked still his eyes search the plaza confused and terrified he turns to the Horizon as another planet barrels toward his own after this we somehow arrive at a battlefield with no explanation for what has just occurred 1,000 times resist in its beginning moments literally the first seconds of the game open with this scene someone utters a prayer to an unseen God then asks why she is getting interrupted the
camera pans back presumably to your character you are given a dialogue option that you have no possible way of knowing the correct answer to and then hair to hair mother I really am just like you Nava opens with a bird freshly fallen from the sky rotting in an almost beautiful way upon discovering this seconds later the main character Alma and her wolves are attacked by some non-specific evil that claws away at her furry friends when she awakens one Beast has died it's immediately heartbreaking and a daring way to open a game these Journeys all do
something that I've always really admired in storytelling they present pieces of information that will seem mostly unrelated for a good handful of the story but suddenly become startlingly important in the end when you finally realize their relevance they give you full circle endings and harmoniously they are also games that revolve around a cycle a never-ending pattern that casts a shadow over the narrative one that you and your friends as the heroes of these stories will attempt to break and as video games go on its own that's a very vanilla plot structure right there was a
great evil it has our friends trapped and suffering for Generations let's break it and live free of that oppression you see it all across storytelling not just video games uh The Matrix The Prince of Egypt The Hunger Games your Monday morning alarm clock the cycle of tyranny is certainly not a Trope that any of these games came up with but they are stories that have somehow made me wonder what it would be like to be the Tyrant which is not what I expected out of them I never related two ramises growing up you know I've
never thought it would be cool to be Mother Gothel and keep someone trapped for their entire life just so that I could remain Forever Young no that's that's horrible actual palpable evil and yet somehow these titles used their cycles and those cryptic openings to not just make me feel like a liberator or a savior but instead make me feel closer to the villain and better understand them in moments of weakness during playing the I genuinely think I would have chosen what these games describe as the morally wrong decision I would have been the Catalyst that
plunges these worlds into these horrible cycles and I know how this sounds but don't worry playing these games will not turn you into a super villain or worse a politician or Worse an ELD man but I do think they will better help you understand a very specific Fleck of human imperfection in your soul and maybe better understand and yourself and others I know they did for me this is going to be one of those videos that hopefully has us both crying in the club once we wrap it up today we're talking about games that don't
just illustrate a cycle of suffering but that show how that cycle began and why empathizing with the evil is just as important as being inspired by the good there will be some mild and some Major Spoilers for quite a few titles in this but there will be well-marked timestamps throughout these two generally illustrate the same point so if you Skip One and watch the other you'll be fine but honestly most of the spoilers are so vague that I really don't think it'll tarnish a firsttime playthrough so just give it a go and use your judgment
or you know you could just completely throw caution to the wind and let me take you for a ride when Titus wakes up he finds himself in a world completely alien to his own his City xanakin allegedly was destroyed 1,000 years ago so as the player it seemingly becomes clear somehow you've traveled 1,000 years into the future that thing that attacked his Anin is called sin and the people of spir have been suffering its wrath ever since the cycle that Final Fantasy 10 presents is sin's constant defeat and reappearance because unfortunately sin cannot be defeated
at least not permanently a Summoner must go on a pilgrimage across spir in order to collect powerful beings called a aons and eventually summon the final Aon a force that will banish sin for 10 years the people call that decade the calm a period of respit from the Calamity once the calm is over sin will return a new Summoner must rise and the cycle begins a new in the rotation of the cycle that Titus happens upon he meets a Summoner in training named Yuna whose father was the last person to banish sin tit disagrees to
be one of her Guardians for her pilgrimage and the two of them being the youngest and often most naive of the group hit it off each grew up in the shadow of a wildly successful father both are overwhelmed in their own way Yuna under the pressure of potentially saving her world and Titus coming to grips with being literally torn from his they relate to each other in a way that the rest of the crew simply cannot and as the narrative unfolds we see them grow together we see them confide in one another and find peace
in each other's presence their conversations are warm and light this laugh scene you've probably seen by the way in context is not terrible voice acting yaa is trying to cheer Titus up and asks him to force a laugh he does she joins in and afterwards they share a genuine laugh at how insane that just was to do in front of their friends it's even performed this way the Japanese version and it scenes like this that make you fall in love with seeing them together but because of the ever growing threat of sin as well as
other hints about what exactly happens when unas summons the final Aon you as the player find yourself desperately wanting them to slow down to just remain in these tender moments with every new leg of the journey and every new revelation you you can't seem to shake the feeling that this can't last fearing that you almost wish they'd forget this journey and just build a life together let another Summoner beat sin don't go back to Zarin don't go forward to sin you want them to just stay here and I want you to remember that tug in
your chest because it's going to be very important [Music] later Z blade 3's cycle also revolves around a decade the people of kevz and Agnes two ever Waring Nations have 10year lifespans that somehow begin in adolescence in that time all they know is combat and watching their friends die at the hands of the enemy you kill the other side you get to absorb their life force back into your side and keep on living if you make it to 10 years you are celebrated and quote unquote sent back to the queen in a Grand ceremony these
individuals live in order to die and whereas Final Fantasy 10 spends most of the game discovering the details of its cycle and then seeking to break it later on zener blade makes it very clear early on that this must end two small squads from each side Noah lands in uni Mio tyion and Senna after fighting discover that they are evenly matched all of them exhausted Noah begins to question to both sides why they're doing this why are you fighting me fate suddenly intervenes as a strange man steps in to stop the violence claiming that their
real foe is Mobius Mobius is the reason for all of the fighting after finding that they're stronger together the six of them put their differences aside and try to end this war and in the first half of the game we don't get a ton of explanation as to what Mobius precisely is there are Clues over time many Mobius members are old while our party is clearly young he's so different from us all wrinkled but while the threads of this mystery slowly unravel you of course get to know these characters quite well tyion and uni slowly
become best friends Lans and Senna challenge one another to break out of the Shadows of their past together you get to watch the walls between Noah and Mio crumble as they learned to trust one another as the off seers of their squads they've been charged with sending off all of their friends to look those gruesome endings in the eye every time they've intimately seen death more than anyone else and who here can possibly relate to that more than each other and like Titus and Yuna you can't help but get swept off your feet at their
sweet little interactions and how much they respect one another and continually Amaze one another but like Final Fantasy 10 you get get the feeling that this cannot last as it becomes hard to ignore the fact that Mio's decade is nearly finished she has 2 months left much like 10 there is this dissonance between what Mio wants which is to hurry up and go end the war and what you the player wants for things to slow down to not rush this journey because you don't want to see her go in case the cycle can't be broken
you don't want Noah to lose her and you kind of see this manifest in him as well in one scene where Noah wants to take their time and be very careful Mio is panicking because she can't afford to lolly gag or be too strategic take what easy we rest today and tomorrow before I know it it'll be time she wants her final days to matter and of course you want them to matter too but also can't we just stay here a little bit longer sure we can afford to wait some [Music] right the prison chapter
in Xenoblade 3 is not your typical prison chapter in a Chrono Trigger you break out in a fun stealth sequence and Wind Waker you just find a hole in the wall but here no one comes to bail you out there is no game to be played Our Heroes in a narrative were time is more precious than any other resource are trapped in jail literally until Moo's Homecoming this is where she will spend her final two months not laughing with her friends realizing her true feelings on a magical evening in the woods not admiring a sunset
with Noah but here all alone in a Cell adjacent to her friends your heart shatters as after weeks of Silence she finally speaks with Noah through the wall I'd like to spend that time with my Noah it's a bitter reminder of what could have been what should be if not for this evil cycle Time Marches toward the end and every fiber of your being wishes that time could simply stop that you wouldn't be forced to say goodbye and by Design is this exact desire that you are feeling as this plays out that creat ated the
cycle that is now causing these emotions this is in one of the big bad villains of Zen Blade 3 the one who captured and imprisoned Noah and the crew and at the dramatic conclusion of this chapter he or perhaps Noah himself experiences a vision a real of NeverEnding memories Noah and moo have lived and died countless times over history constantly refeeding into this cycle with no memory of their previous lives until this moment in their previous decade lifespans they've been married had children fallen in love over and over again they found their way to each
other in each instance and Noah without fail continues to watch her die maybe it was in combat maybe it was due to sickness maybe her decade was up maybe it was instead having to say goodbye to their child but after suffering the loss of the ones he loves most this Noah is given a chance to do what we have been silently screaming for this entire game to Simply stop to stay with moo and no longer be subject to the pain of loss and suffering to no longer be chained to the ravages of sorrow and time
to never have to say goodbye again and it would have been very possible for him to walk away like a typical video game hero this isn't right I can't accept it if it's not real but like a human like I would likely also do if I were given the chance to never have to say goodbye to my wife he takes it so you have chosen then the endless now and it's at this moment that he like so many others becomes Mobius he comes in and feeds into the cycle of suffering not because he is a
Biblical slave driver or the head of a corrupt government but because he's human because the pain of loss has stripped him of all [Music] reason this is likely exactly how one might feel after seeing their home be destroyed as xanakin is and it's from this piercing sorrow that the cycle of sin begins in spir much of what I'm about to tell you is buried in the subtext it's less direct of an illustration as we get in Zen blade but it sort of all starts to become clear when Titus touches this wall of statues near the
peak of Mount gagazet statues that hold the souls of people who willingly sacrificed themselves to be sealed away their latent desires are the power source that Summoners use to call forth aons a fate perhaps not better but certainly different than death they call them Faith Souls that have not moved on and after touching one Titus falls into a sudden dream of his home for the first time since the start of the game he is back in xanakin during his time there he speaks with one of those faith we find out that 1,000 years ago there
was a war not where sin attacked but where sin was created xanakin was lost in this war and so to preserve it those that survived willingly chose to become faith and summon a dream state xanakin one that really exists just like aons one that exists in the current day but is hidden far away at Sea the very same xanakin we see at the start but to maintain that dream sin had to be created to protect it and to protect the Summoner inside summoning that dream titus's xanakin can only exist so long as Sin exists this
dream that the people have wished for out of the unyielding despair of losing their home is their endless now their way out of facing this tragedy like in they don't move on they can't accept saying goodbye they simply want to stay don't [Music] you these are not the first games to illustrate the pain of loss nor are they the first to explore characters that can't accept that loss all of Silent Hill 2 is a disturbing illustration of James's inability to deal with the loss of his wife Mary the town itself is a metaphysical manifestation of
the repressed trauma and denial that she is really gone he comes to the town because he believes Lees he can find her there throughout much of the game he desperately almost delusionally holds fast to the notion that she could still be alive Mary you're not in hellblade we guide Sina on a journey to find the soul of her lost lover dillian she believes that the Norse gods have taken him and so she drags herself through uncanny visions and encounters with living nightmares again all for the sake of finding what has been lost and bringing it
back all in order to escape the agonizing reality these games all arrive at the same conclusion refusal to let go insistence upon never letting a memory stay a memory only leads to ruin these are the morally wrong decisions you will only destroy yourself and those around you to some degree some of us may have experienced this in our own lives uh maybe a previous failed relationship leads you to close up emotionally for risk of getting hurt again perhaps you've lost someone and life hasn't been the same since you can't move on how could you and
because of this your bonds to those you still have have suffered maybe it's as simple as marinating on your past mistakes and living your life looking in the rearview mirror maybe you have lost your home maybe you have every right to feel this way these games illustrate these emotions through big magnanimous metaphors large in the Life paintings of grief and resignation fear becomes a never-ending War sorrow becomes an infinite Calamity grief becomes a bloody putrid Vortex of a town Agony becomes a feverish journey into hell and yet in so many ways they contradict that by
making you feel the exact emotion that they caution against they say don't get attached then make you get attached they tell you to move on after making it hard to move on which is something that Persona 5 does in a much more subtle way because it asks you what if your endless now didn't create a cycle of suffering what if you could remain in a perfect world that didn't cost anyone anything what if you could stay here and not be blamed for it I'm going to tell you about one of the Persona 5 DLC endings
now before you skip just just hang on a second this will tell you so incredibly little about the game I promise this is actually a minor spoiler I won't even utter any characters names no giant plot twists you could almost file this away on the same level as like an Easter egg trust me there is a dialogue option in the Royal DLC that should you choose to accept will give you an ending and I can't really say it's the bad ending but to call it the true ending would be a strict lie you are given
the chance to give everyone a perfect life instead of beating the game's final enemy you can accept their offer and all the people most important to you heal from their traumas and insec Securities the wrongs are magically writed you wake up in the middle of a party with all of your friends and family there relationships have healed dreams have come true everyone is laughing and smiling the oldest of the group are graduating others are moving to your school next semester you take a group photo and everyone seems genuinely joyous you've earned this there is no
more evil anymore this is how things should be nothing is wrong anymore right if you haven't played this game and you just happened upon these credits you'd probably think that it's the real ending I mean just just look at these lovely illustrations listen to this delightful music what a nice game this must have been but once the pictures end you realize that the credits have been rolling at a strange angle almost indicating that something is off off finally we arrive at the end screen where again all smiles but your character in particular glares at the
camera with a hauntingly rehearsed expression something is wrong this small alternative ending instead of showing you the repercussions of not letting go on a grand scale instead indulges you it says sure have it your way this is perfection do you want to stay here forever and it's fascinating to see the amount of real humans that stand by it in message boards hot take this is the best ending there's nothing wrong with this ending this is the ending everyone deserves and yeah you know like how can you not be incredibly tempted by it it opens up
a whole fascinating dialogue and perhaps it's a wakeup call if you are stuck in your own real world endless now you might think yeah but that's not real these aren't real characters people aren't Flawless these aren't humans they're hollowed out approximations of them every Scar and lesson that makes them who they are has been Stripped Away we learn nothing in this timeline and that to me is why this ending is so brilliant it doesn't paint a picture of empathetic sorrow it paints a picture of bleached Perfection so incredibly perfect that it's it's vexing it makes
us want to tilt it crooked on the wall to Graffiti it to tarnish it to make it better reflect what is real because reality that is where we mature where life is really lived as much as I want to I can't stay here actually you can't keep me here 1,000 times resist is about so many things a finding way to fit it into a video is like trying to decide on what you want for dinner after that first paycheck of the month there's just too many possibilities it's a narrative that takes place over several Generations
but its cycle is a little murkier at first glance as the game gets started and we move on from that cryptic stabby opening you will play as Watcher one of these several sisters in this perfect little garden everyone has their role everyone is Happ happy it is sterile it is pure it is creepy nothing is ever wrong everyone here lives in service to the all mother the one from whom all the sisters come from some unseen person that if you're good if you do your job well you will have the opportunity to meet in fact
you'll join her outside of the Garden in her fight against the big evil occupants aliens that now reside on the surface and make it impossible to live without these masks the all mother however in her infinite benevolence again if you are worthy will give you immunity from the occupant's Toxin and in time you her and all of the other worthy sisters will reclaim the world that is the vision that Watcher and her best friend fixer believe the day that fixer is chosen to join the All mother however as the game progresses you begin to see
the loose threads in this Grand tapestry Watcher doing her job by watching is Pres Ed with the all mother's memories for the sake of preserving history and it's in those memories that something begins to stink the all mother as it turns out was once nothing more than a high school girl named Iris who was somehow immune to the occupant's Toxin and now can no longer age and from the last remaining human somehow we got here and she kind of sucks she's horrible to her only real friend she wants to leave her mother and father as
many rebellious teens do she is the origin of this whole religion and without spoiling too much she is a very flawed God which fixer actually warned you of after the first memory you explore mother is not all she is hyped up to be Iris kind of bad news and like Persona 5's false ending you might begin to feel that desire to peel yourself away from it and accept the uncomfortable truth this perfect structure needs to be broken and you'll follow Watcher's journey of Discovery in the far distant future as she Rebels against the all mother
and you'll follow iris's Journey as she Rebels against her mother and you'll follow iris's mother as she Rebels against her mother and you'll follow iris's father as he Rebels against the Hong Kong government in 2019 where during a protest he meets iris's mother and you'll follow secretary as they the central conflict and most of the games we've discussed today revolves around those in favor of the cycle those who want to stay in the endless now or it's safe from all pain and suffering for them and those who wish to break it whether they benefit from
that cycle or not most of these stories take the time to ensure that you empathize with both sides again what they do supremely well is not make you feel like a liberator but instead on a very personal level help you better understand how cycles of suffering begin so that you can break them in yourself and perhaps Inspire others to do the same 1,000 times resist Teeters on this conflict as well some characters understand that the all mother's World while built on lies and pain and sorrow is comfortable others simply cannot ignore the implications of just
lying down and ignoring the Injustice for the sake of preserving a perfect farce Watcher cannot ignore the suffering that this reality was built upon I Iris cannot stay complacently with her parents when the world needs her immunity to develop a cure for the occupant's toxin iris's mother cannot stay in a country that does not allow her to live the life she truly wants the people of Hong Kong cannot stand idly by and allow their government to subjugate its population this game is a gorgeous story told over thousands of years whose cycle is actually one of
repeatedly breaking cycles of resisting 1,000 times over if necessary mothers and daughters people and governments followers and religions never accepting to stay in an endless now never forfeiting a future that their grandchildren will inherit rejecting comfort in lie of choice and growth despite the pain that may come with it seeing history repeat itself in this ever rebellious fashion boisterously Echoes the point of everyone who can't accept the false Persona 5 ending as tempting as it is to slip into this Blissful fantasy as hard as it is to say goodbye that is the only way we
truly [Music] grow and I use the word grow by Design because the final game we're talking about today takes these themes and Views them through the lens of Mother Nature Nava as I mentioned earlier begins with a funeral evil has taken one of your wolves and you only have one left A Pup Named Nea and through the game you see Nea grow you go from protecting her and worrying about her to fighting alongside her and worrying about her she of course is the thing you don't want to lose here she is the Yuna the moo
the dillian the Mary the the damn it if the dog dies I don't want to play this and as you explore this vibrant world you find that nature is is behaving in some suspicious ways at the very start of the game this bird doesn't just die it's somehow preserved in haunting Ashen flowers trees don't fall to the ground and decomposed they just hang in the air in this bizarre in between State herens remain captured in a single heartbeat Wings spread but not flying beaks open but hushed bores are frozen like statues mid Roar with black
roses blooming on their snouts things don't die here they turn into something else it's beautiful but also somehow profane and and wrong sometimes corpses will attack you as these vile creatures possess them and make them dance like puppets and you'll notice that defeating these creatures actually makes them return to the Earth real flowers and Vines Sprout up over their bodies allowing them to finally rest and this is kind of how neva's Central conf conflict is presented it's not death you're fighting against death is peaceful it's this malicious force that wants to preserve things in an
almost perfect fashion cheap imitations of Life are what you often fight against this is Nava's endless now evil here takes the form of a sorrowful denial this is prettier than death surely this way we can always admire the herens flying the deer running the forests Le the Wolves we cherish so deeply and again this game ensures that you are horrified at the idea of losing NAA there is this dream sequence where Alba the main character sees a wolf on the horizon a blackened Undead unsent wolf and you might interpret this as Alba's fear of losing
Nava of course but it could also be a dream where she fights off the temptation to let Nava be taken by the black malice to never have to say goodbye like she did before it's a tale that highlights the fragility of life and that despite how excruciating it is to let go to do anything beyond simply mourn it and move on is unnatural a violation of nature a profane desire that although understandable must be plucked in order to thrive to truly live you must wake up from the [Music] Dream It's not that you're dreaming you
the cryptic openings that I mentioned at the start of this video all serve the same purpose to both set up a full circle ending as well as in some ways contradict the game's message not to invalidate it but to purposely pull you in two directions to show you that this message while an ideal and while an inspiring way to live your life doesn't make choosing it easy if it were you would not relate to the villain you would not admire the hero the cycle would not have begun these Beginnings must come full circle and they
don't patronize You by telling you that letting go is painless they remind you specifically what it will cost what I didn't tell you earlier about that dream Titus has is that when he realizes he's dreaming and points it out the faith makes a critical clarification to what he says it's not that you're dreaming you are a dream in the Final Act of the game it slowly becomes clear that When sin is defeated when Yu yevan is defeated when the faith are all finally allowed to rest and the dream ends that Titus himself self will also
end he will disappear along with his City sin attacked dream Zin at the very start in order to break the cycle so that the faith May finally rest and end the Millennium of Destruction all unbeknownst to Titus a man who never truly existed breaking the cycle may have saved Yuna but tragically it cost Titus his place in this world and in one of the most genuinely heartbreaking endings to a video game I will likely ever see I'm still kind of recovering from it like 15 years later Yuna must let him go Titus must smile in
the face of his own demise with the knowledge that he has just secured the futures of the people he loves most desperately Yuna throws herself at him to keep him from leaving but it's too late the cycle is broken the dream is over the Two Worlds colliding at the very beginning of Zen Blade 3 is actually the moment that the endless now Begins the pausing of everything around Noah signals the beginning of 1,000 years of Mobius where the Two Worlds of Zen blade 1 and Zen Blade 2 have leaked into one another through some jrpg
Shenanigans this is how the great pause begins and as you get closer to the end of the game it becomes clear that rejecting Mobius and attempting to end the endless now and fact means that the worlds must separate again everyone here will return to their own worlds and while this means no more cycle of war or 10year lifespans it also means that this magical crossing of the timelines will be no more CNA and lands are forced to say goodbye tion gives you un an herbal tea recipe to help with her anxieties she won't wake up
with it when they return to their worlds but that doesn't matter Noah and moo God damn it and as the worlds begin to tear apart at the seams that temptation to stay comes rushing back they all begin running toward one another at a full Sprint but the ground beneath them the air they breathe the leaves and the trees all sort themselves back where they along as the endless now becomes the inescapable then in the Final Act of nebba we have a new pup Nava has found love started a family and now she Alba and bruma
roam this Forest at the peak of Springtime it's Lush it's warm it's tender and it mirrors the the start of the game because after all this is a cycle another bird falls the wicked forces returned but this time neba and her pup Prevail finally putting that malice to rest however Nava is still mortally wounded although wakes to a scene that is all too familiar Nava is gone now the malice that was plaguing the land is gone but it cost all her dearest friend but just like the start of the game a new beginning and a
new life awaits these endings all make you hurt and cry and scream because they're real the lesson these games want to tell cannot be told otherwise saying goodbye cannot be easy it would be almost condescending to suggest that letting go is simple or clean and it's it's because of this that we relate to the Tyrant it's because of this we're tempted to accept that false ending it's because of this that presenting these feelings as a cycle is so tragically effective when we can't move on nothing changes when we don't want to move on WE continually
invite the same pattern of behavior shutting down indulging the comfort of apathy never resisting an opportunity to wallow the same habits swaddle us the same thoughts visit us sorrow can be addicting in small doses especially if it keeps us from getting hurt again but it's because of these reasons we so deeply admire the heroes of these stories we Revere our friends in Xenoblade because they know what breaking the cycle means and choose to move forward in spite of what it will cost them our heart aches so much for Titus because we feel the gravity of
his decision as he creates a bright future instead of indulging a sweet dream we find inspiration in all of iris's ancestors as through the generations they continually refuse to be imprisoned by convenience and indifference they fight for a future that they can thrive in not a falsely perfect ending life may end in Nava but it is also always a new beginning life Sprouts up from the lone a new generation will live and love and have tender moments of their own because we chose to move forward we inspired them to do the same we looked toward
the Horizon with tears in our eyes and invited the endless then a then that they'll receive these games Illustrated something about myself that I feel like I understand now they inspired me to break that cycle in and maybe they'll do the same for you I hope you never forget that beautiful now but never stop looking for more of them gaze toward that endless road ahead of you and just walk [Music] on hey there you thanks so much for watching happy New Year it's good to be back I've wanted to talk about jpgs in debt for
so long now and after playing Zen blade and seeing the parallels to Final Fantasy 10 it had to happen 10 was probably my first ever Man game if I'm being honest sixth grade Daryl felt so many things he didn't even know he could feel back then if you like what you saw today leave a like share the video subscribe comment what you're feeling down below and if you love what you saw today consider joining my patreon page for a doar a month you can get access to all kinds of bonus content like bloopers creative input
updates editing streams Etc you might even get a shout out like this month's featured patrons Barry tones ELO the Derp CDD JK hang Asgard Kevin Craner AG Lenny 0451 and Michael wear thanks again for watching take care and have yourself a damn good one tiny backlog update to anyone that recommended Yakuza zero to me I just want to let you know I am so sorry for sleeping on this game I [ __ ] love it it's incredible what why is it so good