so today we got probably one of the craziest announcements this year that could truly change the future of Robotics this is The Genesis Project this is a revolutionary new tool that combines the creative power of generative AI with the accuracy of real world physics imagine being able to create virtual environments and train in a way that's not just realistic but a way that is incredibly fast and efficient that's exactly what Genesis does now this project has been in development for 2 years with over 20 research labs collaborating to make it a reality the result is
a powerful physics engine that can create Dynamic four-dimensional worlds and these worlds are fully interactive and Incredibly detailed making them perfect for developing Advanced Robotics and applications in physical AI which is a field of teaching machines to understand and interact with the physical world now Genesis stands out because it's written in Python a programming language that many people already know and even so it's shockingly fast 10 to 80 times faster than the other high-end tools that rely on powerful gpus like Isaac Sim JY and mjx for example it can train a robot to walk in
just 26 seconds using a single Nvidia RTX 4090 which is an incredible achievement now the speed isn't just for show it's about making Cutting Edge technology available to more researchers and developers now what's crazy about this is that this is actually open source this means anyone can access this code and learn from it and use it to create their own projects I think this is probably going to be one of the largest developments for robotics because one of the main problems that we do have in terms of you know trying to advance robotics is the
data collection issue collecting data for robotics is tedious because as you all know many people currently use tele operation and this makes sense because you're interacting with the robot in a real physical world and of course you can collect that data because you know exactly where the robot is how it interacts with the world and how the tasks are achieved successfully or unsuccessfully but if we have something like this which is a true physics simulation something that is very accurate in terms of the onetoone mapping of the physical world then things are going to speed
up at a ridiculous pace and we've seen before with prior projects when we've used previous simulations like nvidia's Isaac Sim or videos Isaac Jim what that has done for the pace of Robotics so if this is something that is widely used and is remarkably more efficient than those other tools from Nvidia then this is going to be something that completely changes the game and we all know companies and countries are really really trying to work hard when it comes to robotics so with something like this being embedded into the ecosystem of AI and Robotics we're
probably going to see things explode overall I'm I mean one of the things that we have to understand is that the real problem is not the humanoid robots platform humanoid robots are really successful at doing a variety of different tasks the main problem is of course the autonomy and ensuring that we can get enough data to scale our efforts across the world so this is going to be something that I think is going to be really fascinating especially when we start seeing first use cases of course right now this is something that they have just
released so it will be a little bit of time before we start to see the real world implications of this I can imagine there are some developers probably already hacking away at their Labs figuring out the best ways and the best settings to get to grips with this kind of software so for me this is largely one of the craziest AI updates SL robotics updates because this has a wide range of applications that most of us simply cannot fathom and before we get into all of the futuristic sci-fi outcomes of this let's take a look
at how good this simulator is and some of the key features that differentiates it from any software that's existed before now The Genesis Project introduces a groundbreaking feature a generative agent that can handle every step of teaching robots how to operate in realistic environment entirely on its own first it autonomously designs virtual environments that mimics real world spaces like kitchens living rooms and other everyday settings then it proposes the tasks for the robots to perform such as opening a microwave picking up objects or navigating through Furniture but it doesn't stop there it also creates the
reward systems which are like the incentives for robots teaching them what succcess looks like for instance if a robot successfully opens a microwave the system gives it a reward helping it learn faster and better and finally it automates the entire process of writing robotic policies which are the detailed instructions or strategies that guide how robots move think and interact with their environment that means that robots don't just get trained they become smarter and more capable of handling complex tasks all while developers and researchers save time and effort and by combining these capabilities Genesis sets a
new standard for how robots learn and adapt to the physical world now what's crazy about this physics engine that can simulate an incredibly diverse range of physical phenomena this engine actually combines state-of-the-arts physics solvers like mpm material Point method SP smooth particle hydrodynamics F finite element method rigid body Dynamics and pbd among many others and this makes it cap of realistically simulating virtually anything you can imagine from rigid objects to objects like metal to soft deformes like cloth and rubber to complex materials like liquid and smoke and even elastic or plastic bodies and it doesn't
stop there Genesis even supports Advanced simulations for articulated systems like robot muscles and thin shell materials which are crucial for Robotics and physical Ai and what this means is that Genesis can simulate real world physics at an unprecedented level of detail and accuracy imagine being able to replicate how a piece of fabric Moves In The Wind how liquid Splash and flow or how robot muscle stretch and contract all in a virtual environment these simulations are not just for show they play a critical role in training AI models and robots to interact with the physical world
in realistic Ways by bringing all of these physical capabilities into one unified engine Genesis makes it easier for developers to research and create highly realistic simulations Beyond its incredible ability to simulate rigid object objects liquids and deformable materials Genesis also takes robotics to the next level by supporting Soft Robotics this is a GameChanger because soft robots like those made to mimic muscles or organic movements are notoriously difficult to simulate Genesis bridges that Gap it's the first ever platform to provide full support for soft muscle simulations and soft robot interactions with rigid structures what's even better
is that Genesis includes a configuration system similar to urdf which is commonly used in robotics this makes it easier than ever to design test and refine soft robotic systems in Virtual environments for example you can simulate how a soft robot might crawl or interact with its surroundings which has huge potential for Industries like healthcare search and rescue and more and if Soft Robotics wasn't impressive enough Genesis continues to push the boundaries with its unparalleled computational capabilities one standout feature is its GPU parallelized ik solver ik or inverse kinematics is a critical process in robotics that
calculates The Joint movements needed for a robotic arm to reach a specific Target normally this is computationally expensive and timec consuming especially when dealing with multiple robotic systems but Genesis takes this to a whole new level it can solve ik for an incredible 10,000 robotic arms like the highly Advanced Frank arms simultaneously in under 2 milliseconds using a single RTX 4090 this level of speed and efficiency is unprecedented and opens up new possibilities for large-scale robotic simulations Industrial Automation and complex research projects with Genesis the limits of what we thought was possible in robotics are
being redefined another groundbreaking capability of Genesis is its support for Native non-convex Collision handling this might sound technical but it's a huge deal in the world of simulations in simpler terms most physics engines struggle to handle collisions between objects with complex irregular shapes like gears chains or any object that isn't smooth or simple these shapes are called non-convex and accurately simulating their collisions requires Advanced algorithms is tackles this challenge head-on with built-in support for these types of interactions this means it can accurately simulate how irregularly shaped objects bump slide or even interlock with one another
all while maintaining physical realism for example if you're working on a robotic system that interacts with intricate Machinery or components Genesis ensures that every collision and movement behaves as it would in the real world this capability makes Genesis a powerful tool for Industries like manufacturing Robotics and game development where precise Collision handling is crucial